- "After the previous General Lothar Brandt was ousted from power by Berlin. They sent in a new General to fight the Paris uprising. This General is located in a Zeppelin called the “The Nachtfalter”. Kill him first, then we may proceed with finding your father."
- ―Julie Brandt Briefing[src]
Der Nachtfalter: Kill General Winkler is the first mission of Wolfenstein: Youngblood. Jessie and Zofia Blazkowicz have infiltration the Zeppelin Nachtfaler to assassinate SS-Oberstgruppenfuhrer Walter Winkler, the current Gauleiter of Neu-Paris.
Storyline[]
TBD
Walkthrough[]
Enemies[]
- Crew Quarters
- 8 a mix of Techniker and Neosoldaten (If alarm is triggered Schlafsoldaten then Neosoldaten will spawn)
- Über den wolken
- 6-8 a mix of Schlafsoldaten, Neosoldaten, and Kugelsoldaten (If alarm is triggered Neosoldaten then Kugelsoldaten will spawn)
- Meilen Hoch Restaurant
- 1 Kommandant on the external access walkway
- 1 Kommandant inside the Restaurant
- 6 a mix of Soldaten, Kugelsoldaten, Neosoldaten (If alarm is triggered Neosoldaten then Soldaten and Kugelsoldaten will spawn)
- Maintenance N3
- 2 Techniker in the lower level
- 1 Kugelsoldaten in the upper walkway
- Die Schwarze Pyramide
- 1 Diesel-Supersoldat underneath the Black Pyramid (See Notes)
- 1 Kommandant in the upper lounge
- 1 Kommandant in the port control room
- 6 Neosoldaten and 2 Kugelsoldaten (If alarm is triggered Neosoldaten then Kugelsoldaten will spawn)
- Boss fight
- General Winkler
- 3-4 Neosoldaten will spawn once General Winkler armor is broken.
Collectibles[]
- 1 Floppy Disk
- Der Nachtfalter Door Code (Mission Objective) (on a counter top in the bunk room in the Crew Quarters)
- 1 Cassette Tapes
- 1 Lothar recording no.1 (on a work-desk in the starboard control room with Door control lever, past Die Schwarze Pyramide Casino)
- 19 Tutorial Computers
- Information Computers Compartment E8 (On a crate to left after just entering second room in the upper gun deck)
- Takedowns Compartment E8 (On a crate to the right just before entering the third room of the upper gun deck)
- Shared Lives Compartment D1 (On a bench in the middle of the locker/equipment room after exiting the elevator)
- Weapon Selection Compartment D1 (On a crate to the left the doorway at the far end the locker/equipment room.)
- Revive Compartment D2 (On a crate to the right side of the room next to the closest door to Sector 3)
- Standard Keypad Compartment D2 Sektor 3 (On a small crate on the ground next to the door to exit the compartment)
- Silver Coins Compartment D2 (On a desk to the right of the terminal used to decode the floppy disk)
- Crouch (Utility Access stairwell on a crate next to the open grates)
- Cloak (If picked for initial ability) (In Über den wolken, on the table in the alcove across from the bar)
- Pep Signals (In Über den wolken On the bar counter top at the far end)
- Minimap (On a desk in the rear control room, you need to double jump onto the roof and drop down through an air vent.)
- Weapon Upgrades (Lagerraum C Past the two person security door on top of a crate next to a ladder well)
- Commanders (On a crate to the left on the external access walkway outside of Meilen Hoch Restaurant)
- Power Jump (on a crate to the right inside the elevator shaft after leaving Meilen Hoch Restaurant)
- Hatchet and Knife Throwing (On the table in the center of the N3 maintenance area next to two knives)
- Journal (On a crate after power jumping up to second level in the N3 maintenance area)
- Flashlight (On a crate on the ground in the third level walkway in the N3 maintenance area)
- Grenade Throwing N3 maintenance area (In the darken N3 maintenance area, double jump across the the top area behind a stack of crates)
- Enemy Barrier (In the maintenance area after dropping down from the N3 maintenance area)
- 4 Shared Life Crate
- #1 Room D1 (Against the far wall of the locker/equipment room after exiting the elevator)
- #2 Lagerraum C (At the bottom of the ladder well next to external access door)
- #3 Die Schwarze Pyramide (in the outer hallway after dropping out of the maintenance ducts)
- #4 Überwachungsraum (to the right of the sled hatch)
- 5 Yellow/White Crates
- #1 Compartment D2 (far corner of the room with the bunk beds)
- #2 Über den wolken (In the starboard Utility Access stairwell off of the bar)
- #3 Lagerraum C (Past the two person yellow security door on the left side of the room)
- #4 N3 maintenance area (On the main level of the darken N3 maintenance area)
- #5 Überwachungsraum (Cross-way between the the two hallways before opening the hatch)
- 3 Grey/Yellow Crates
- #1 Sektor D3 Rear control room (you need to double jump onto the roof and drop down through an air vent.)
- #2 N3 maintenance area (On a platform to the right of the third level walkway)
- #3 Die Schwarze Pyramide (on the port side external access way.)
Stealth Zones[]
- Crew Quarters
- Über den wolken/Karaoke Sauna
- Die Schwarze Pyramide Casino
Weapons Found in the Level[]
- Knife (Possible Starting Weapon)
- Hatchet (Possible Starting Weapon)
- Handgranate
- Pistole (Possible Starting Weapon) (Wielded by Kommandants)
- Maschinenpistole (Youngblood) (Possible Starting Weapon)
- Blitzgewehr (Wielded by Neosoldaten, Schlafsoldaten, and Techniker)
- Sturmgewehr (Possible Starting Weapon) (Wielded by Soldaten)
- Kugelgewehr (Possible Starting Weapon) (Wielded by Kugelsoldaten)
- Dieselhammer (Wielded by Diesel-Supersoldat) (See Notes)
Notes[]
- The Diesel-Supersoldat you fight in Die Schwarze Pyramide Casino deck will always be 5 levels higher then the player as denoted by the Skull icon. This will stay true even when replaying the mission.
- On a player's first run of this level, player's are able to stealth kill the Diesel-Supersoldat if they are willing to grind XP from enemy kills and Supply Crates to reach Level 3 and unlock the Supersoldat Hunter Ability.
- Players are able to use the Dieselhammer if they are willing to grind XP from enemy kills and Supply Crates to reach Level 4 and unlock the Bigger Guns Ability. Conversely players will be unable to add the Dieselhammer to their inventory till they reach Level 20 and unlock the Extreme Gun Pocket Ability.