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"After the previous General Lothar Brandt was ousted from power by Berlin. They sent in a new General to fight the Paris uprising. This General is located in a Zeppelin called the “The Nachtfalter”. Kill him first, then we may proceed with finding your father."
Julie Brandt Briefing[src]


Der Nachtfalter: Kill General Winkler is the first mission of Wolfenstein: Youngblood. Jessie and Zofia Blazkowicz have infiltration the Zeppelin Nachtfaler to assassinate SS-Oberstgruppenfuhrer Walter Winkler, the current Gauleiter of Neu-Paris.

Storyline[]

TBD

Walkthrough[]

Enemies[]

  • Crew Quarters
    • 8 a mix of Techniker and Neosoldaten (If alarm is triggered Schlafsoldaten then Neosoldaten will spawn)
  • Über den wolken
    • 6-8 a mix of Schlafsoldaten, Neosoldaten, and Kugelsoldaten (If alarm is triggered Neosoldaten then Kugelsoldaten will spawn)
  • Meilen Hoch Restaurant
    • 1 Kommandant on the external access walkway
    • 1 Kommandant inside the Restaurant
    • 6 a mix of Soldaten, Kugelsoldaten, Neosoldaten (If alarm is triggered Neosoldaten then Soldaten and Kugelsoldaten will spawn)
  • Maintenance N3
    • 2 Techniker in the lower level
    • 1 Kugelsoldaten in the upper walkway
  • Die Schwarze Pyramide
    • 1 Diesel-Supersoldat underneath the Black Pyramid (See Notes)
    • 1 Kommandant in the upper lounge
    • 1 Kommandant in the port control room
    • 6 Neosoldaten and 2 Kugelsoldaten (If alarm is triggered Neosoldaten then Kugelsoldaten will spawn)
  • Boss fight
    • General Winkler
    • 3-4 Neosoldaten will spawn once General Winkler armor is broken.

Collectibles[]

  • 1 Floppy Disk
    • Der Nachtfalter Door Code (Mission Objective) (on a counter top in the bunk room in the Crew Quarters)
  • 1 Cassette Tapes
    • 1 Lothar recording no.1 (on a work-desk in the starboard control room with Door control lever, past Die Schwarze Pyramide Casino)
  • 19 Tutorial Computers
    • Information Computers Compartment E8 (On a crate to left after just entering second room in the upper gun deck)
    • Takedowns Compartment E8 (On a crate to the right just before entering the third room of the upper gun deck)
    • Shared Lives Compartment D1 (On a bench in the middle of the locker/equipment room after exiting the elevator)
    • Weapon Selection Compartment D1 (On a crate to the left the doorway at the far end the locker/equipment room.)
    • Revive Compartment D2 (On a crate to the right side of the room next to the closest door to Sector 3)
    • Standard Keypad  Compartment D2 Sektor 3 (On a small crate on the ground next to the  door to exit the compartment)
    • Silver Coins Compartment D2 (On a desk to the right of the terminal used to decode the floppy disk)
    • Crouch (Utility Access stairwell on a crate next to the open grates)
    • Cloak (If picked for initial ability) (In Über den wolken, on the table in the alcove across from the bar)
    • Pep Signals (In Über den wolken On the bar counter top at the far end)
    • Minimap (On a desk in the rear control room, you need to double jump onto the roof and drop down through an air vent.)
    • Weapon Upgrades (Lagerraum C Past the two person security door on top of a crate next to a ladder well)
    • Commanders (On a crate to the left on the external access walkway outside of Meilen Hoch Restaurant)
    • Power Jump (on a crate to the right inside the elevator shaft after leaving Meilen Hoch Restaurant)
    • Hatchet and Knife Throwing (On the table in the center of the N3 maintenance area next to two knives)
    • Journal (On a crate after power jumping up to second level in the N3 maintenance area)
    • Flashlight (On a crate on the ground in the third level walkway  in the N3 maintenance area)
    • Grenade Throwing N3 maintenance area (In the darken N3 maintenance area, double jump across the the top area behind a stack of crates)
    • Enemy Barrier (In the maintenance area after dropping down from the N3 maintenance area)
  • 4 Shared Life Crate
    • #1 Room D1 (Against the far wall of the locker/equipment room after exiting the elevator)
    • #2 Lagerraum C (At the bottom of the ladder well next to external access door)
    • #3 Die Schwarze Pyramide (in the outer hallway after dropping out of the maintenance ducts)
    • #4 Überwachungsraum (to the right of the sled hatch)
  • 5 Yellow/White Crates
    • #1 Compartment D2 (far corner of the room with the bunk beds)
    • #2 Über den wolken (In the starboard Utility Access stairwell off of the bar)
    • #3 Lagerraum C (Past the two person yellow security door on the left side of the room)
    • #4 N3 maintenance area (On the main level of the darken N3 maintenance area)
    • #5 Überwachungsraum (Cross-way between the the two hallways before opening the hatch)
  • 3 Grey/Yellow Crates
    • #1 Sektor D3 Rear control room (you need to double jump onto the roof and drop down through an air vent.)
    • #2 N3 maintenance area (On a platform to the right of the third level walkway)
    • #3 Die Schwarze Pyramide (on the port side external access way.)

Stealth Zones[]

  • Crew Quarters
  • Über den wolken/Karaoke Sauna
  • Die Schwarze Pyramide Casino

Weapons Found in the Level[]

Notes[]

  • The Diesel-Supersoldat you fight in Die Schwarze Pyramide Casino deck will always be 5 levels higher then the player as denoted by the Skull icon. This will stay true even when replaying the mission.
  • On a player's first run of this level, player's are able to stealth kill the Diesel-Supersoldat if they are willing to grind XP from enemy kills and Supply Crates to reach Level 3 and unlock the Supersoldat Hunter Ability.
    • Players are able to use the Dieselhammer if they are willing to grind XP from enemy kills and Supply Crates to reach Level 4 and unlock the Bigger Guns Ability. Conversely players will be unable to add the Dieselhammer to their inventory till they reach Level 20 and unlock the Extreme Gun Pocket Ability.
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