

- "The Elektrokraftwerk fires multiple areas of electricity that automictically target nearby enemies. The Electrokraftwerk can also be used to open doors and crates with super secure electronic locks."
- ―Description from the tutorial.[src]
The Elektrokraftwerk (lit. "Electric Power Plant") is powerful Tesla-based gun featured in Wolfenstein: Youngblood. The gun fires multiple electric arcs that can hit more than one opponent at once and disable robots rapidly.
Description[]
- "Soph, this here Nazi frying machine looks perfect."
- ―Jess to Soph upon collecting the Elektrokraftwerk in Brother 3.[src]
The Elektrokraftwerk can be collected in Brother 3, being in the torture labs on one of the levels. The weapon is mainly used to open doors that have electric locks above them, making sure that no one can enter an area, or room.
History and Locations[]
Youngblood[]
Strategy[]
Youngblood[]
- Youngblood has a weapon mastery system for all weapons. The Elektrokraftwerk will gain a +4% damage per level, with each level requiring 40 enemies kill per level. With a max level cap of 25, it requires 1000 enemy kills to max out its damage buff of +100%.
- Ammo is very scarce and limited, making it a weapon to only use for certain enemies. That being said, the player can go to all the districts to get ammo, get larger battery attachments, or get the Kraftwerk Ammo Optimizer and Ballistic Ammo Pack upgrade.
- It's best to only use the weapon to unlock rooms or areas to get health, armor, and collectibles due to there being a relatively low supply for ammo compared with other weaponry (this also goes for the other kraftwerks).
- A great disadvantage with this weapon is the charge, as you might be cornered by Nazis and will have to wait. While waiting for the weapon to charge and begin shooting, you will possibly be downed by taking a high amount of damage.
- It's also best to buy the modifications for this weapon, as it runs out of ammo quickly upon use.
- If you need to use it in combat, it's best to use against armored enemies, or a large group of them as an undodgeable crowd controller.
- Be careful when holding down the shoot button, as you might only be using it to open a door, and will lose battery ammo.
- If using it on an enemy, it's best to not use on tanky enemies with high damage output (e.g. Super Soldiers), as it slowly chips heavy armor and you could be downed mid-usage.
- The multi-arc attachment is useful against a large group of enemies, as many can be taken out quickly, and unarmored/lightly armored opponents (e.g. Neosoldaten, Technikers, Akademikers etc.) are vulnerable and easily taken down by this weapon.
Youngblood Weapon Set Upgrades and Abilities[]
The Elektrokraftwerk default starting stats are as follows:
- Range: 15
- Damage: 52.6
- DPS: 263
- Handling: 409
- Magazine: 400
- Charge Speed 800
Weapon Upgrades[]
Description[]

A fully-upgraded Elektrokraftwerk with all the Nadel Set components
The Nadel (Needle) brand focuses on accuracy. Equipping three Nadel parts will give a bonus to head shot damage with this weapon.
Focused Transformer[]
- Standard:
- Cost: 430
- Modifier: Focused Beam: Enables an alternative fire-mode that fires one focused and more powerful arc.
- Improved: (Unlocked at Level 35)
- Cost: 970
- Modifier: Focused Beam: Enables an alternative fire-mode that fires one focused and more powerful arc.
- Range: +
Larger Battery[]
- Standard:
- Cost: 470
- Magazine: +25 (Total 225)
- Range: +
- Improved: (Unlocked at Level 35)
- Cost: 680
- Magazine: +50 (Total 250)
- Range: +
Extended Coil[]
- Standard:
- Cost: 430
- Range: +
- Improved: (Unlocked at Level 35)
- Cost: 730
- Range: +
Minimal Stock[]
- Standard:
- Cost: 430
- Range: +
- Improved: (Unlocked at Level 35)
- Cost: 730
- Range: +
Description[]

A fully-upgraded Elektrokraftwerk with all the Tempo Set components
The Tempo brand focuses on fire rate. Equipping three Tempo parts will give a bonus to increase your maximum ammo capacity for this weapon.
Protective Transformer:[]
- Standard:
- Cost: 430
- Modifier: Bullet Zapper: Enables an alternative fire-mode that deploys an electromagnetic shield that protects you against incoming projectiles.
- Handling: +
- Charge: +
- Improved: (Unlocked at Level 35)
- Cost: 970
- Modifier: Bullet Zapper: Enables an alternative fire-mode that deploys an electromagnetic shield that protects you against incoming projectiles.
- Handling: +
- Charge: +
Larger Battery[]
- Standard:
- Cost: 470
- Magazine: +25 (Total 225)
- Handling: +
- Improved: (Unlocked at Level 35)
- Cost: 680
- Magazine: +50 (Total 250)
- Handling: +
Lightweight Coil[]
- Standard:
- Cost: 430
- Handling: +
- Charge Speed: +
- Improved: (Unlocked at Level 35)
- Cost: 730
- Handling: +
- Charge Speed: +
Skeleton Stock[]
- Standard:
- Cost: 430
- Handling: +
- Charge Speed: +
- Improved: (Unlocked at Level 35)
- Cost: 730
- Handling: +
- Charge Speed: +
Description[]

A fully-upgraded Elektrokraftwerk with all the Stier Set components
The Stier (Bull) brand focuses on Damage. Equipping three Stier parts will give a bonus to all inflicted damage with this weapon.
Multi Arc Transformer[]
- Standard:
- Cost: 460
- Modifier: Extra Arc: Enables the Elektrokraftwerk to fire an extra electrical arc.
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 1020
- Modifier: Extra Arc: Enables the Elektrokraftwerk to fire an extra electrical arc.
- Range: +
- Damage: +
- DPS: +
- Handling: +
Larger Battery[]
- Standard:
- Cost: 470
- Magazine: +25 (Total 225)
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 680
- Magazine: +50 (Total 250)
- Damage: +
- DPS: +
Shrouded Coil[]
- Standard:
- Cost: 470
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 1060
- Damage: +
- DPS: +
Heavy Stock[]
- Standard:
- Cost: 440
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 740
- Damage: +
- DPS: +
Related Abilities Youngblood[]
- Kraftwerk Charge: Kraftwerk weapon auto-recharge more quickly and with more ammo.
- Kraftwerk Ammo Optimizer: Double the magazine capacity for Kraftwerk weapons.
Youngblood Skins[]
Youngblood has a series of skins for the Elektrokraftwerk that are able to purchased with in game currency. All skins do not provide any gameplay impact or effect.
- A slick high-tech finish originally made for the Nazi Weltaummarine's Venus Detachment. Around 200,000 rifles got made until the the Venus incident of '61 brought an abrupt end to the German Venus Project.
- Cost: 100 Silver Coins/10 Gold Bars
- A red splinter pattern developed by the Russian resistance in 1917 and has stood the test of time. Red symbolizes the blood of the martyrs in the war against the Nazis, plus it undoubtedly looks badass.
- Cost: 100 Silver Coins/10 Gold Bars
- A stylish finish graded to withstand the rugged environment of the moon. Jut be careful not to spill anything on it, stains are hard to get off.
- Cost: 200 Silver Coins/25 Gold Bars
- Matte black on matte black, for that tactical SWAT-aesthetic. Use this skin to signal to your surroundings that you are done with knocking and from now you will only enter a room if you have kicked its door off the hinges.
- Cost: 200 Silver Coins/25 Gold Bars
- The rough and distinct finish of a weapon that has been buried in a backyard for years only to be dug up and turned against the tyrannical Nazi government.
- Cost: 300 Silver Coins/35 Gold Bars
- Handmade in the resistance's notorious weapon-workshop in Uppsala, Sweden. Made with the finest materials and outmost precision.
- Cost: 1000 Silver Coins
- (DLC) - Matte green over galvanized iron - just like the American armed forces has during the final world war. it has that retro look that will impress grandpa and scare Nazis.
- Originality part of the Pre-order Legacy Pack. Now available for purchase with Gold Bars or for signing up for and opt in to email communications from Bethesda.[1]
- Cost: 50 Gold
- (DLC) - Brushed titanium and steel alloy for lightweight yet strong construction. It looks good on plasma rifles in the 40-watt range, and even better on captured German weapons.
- Part of the Deluxe Edition of Wolfenstein: Youngblood or for purchase with Gold Bars.[2]
- Cost: 50 Gold
- (DLC) - This weapon has been to Hell and back, but still works flawlessly. It does not discriminate between demons or Nazis - rip and tear until it's done.
- Originality a reward for linking a player's Bethesda.net account to their Doom Slayers' Club account.[3]
- Unavailable for purchase.
- (DLC) - A mysterious purple woodland finish to help keep you concealed in the shadows as you lie await for your target. This camouflage is only for the most elite of the killer ninjas.
- Originality a reward for linking a player's Bethesda.net account to their Twitch Prime account.[4]
- Unavailable for purchase.
Gallery[]
Trivia[]
- It is possible that the Elektrokraftwerk is based off of the Tesla Gun, which has appeared in earlier Wolfenstein games, due to the very similar function and shared electricity use.
Reference[]
- ↑ https://bethesda.net/en/article/1d8tnqYUpI8VsLzvJCPZ6k/opt-into-bethesda-emails-and-earn-in-game-items
- ↑ https://store.steampowered.com/app/1056990/Wolfenstein_Youngblood__Deluxe_Edition_Upgrade/
- ↑ https://bethesda.net/en/article/6WVJddC7ZuNqsnx8H4UlDU/get-exclusive-doom-skins-for-wolfenstein-youngblood
- ↑ https://bethesda.net/en/article/1PAu9TcxKKZ8xDZBUplExw/twitch-prime-rewards-wolfenstein-youngblood
Melee/Throwing | Hatchet · Knife |
---|---|
Sidearms | Pistole · Maschinenpistole |
Assault weapons | Blitzgewehr · Sturmgewehr · Kugelgewehr · LaserKraftWerk · Elektrokraftwerk |
Explosives | Handgranate · Dieselkraftwerk |
Heavy weapons | Laserhammer · Dieselhammer · Kugelhammer · Uberhammer |
Other | Da'at Yichud Power Suit |