Wolfenstein Wiki
Advertisement

"Lot of things you can do with a hatchet. And a Nazi."
―B.J. Blazkowicz upon collecting his first hatchet.[src]

The Hatchet is a new melee weapon in Wolfenstein II: The New Colossus. It replaces the Knife from The Old Blood and The New Order, having similar capabilities of using it to takedown soldiers stealthily or throwing them from afar. The hatchet is Captain Gerald Wilkins' melee weapon in The New Colossus third DLC: The Amazing Deeds of Captain Wilkins.

Hatchets makes a return in Wolfenstein: Youngblood as a melee option for both Jess and Soph Blazkowicz along with the knife.

General Use[]

"Hatch is locked, won't budge. Need a tool, something I could use to pry it open."
―B.J.'s mission text on the Ausmerzer.[src]

The New Colossus/The Amazing Deeds of Captain Wilkins[]

The hatchet combines the functionality of the knife and the pipe. It's an efficient and quick melee weapon that can be thrown to stealthily take down targets from a short distance. It can also be used to pry open certain hatches. In addition, the hatchet can dismember a soldier upon doing a takedown (combat or stealth). In addition, the hatchets are extremely sharp and strong, able to dismember a robots arm without breaking on impact. The hatchets are extremely durable, able to destroy the Ausmerzer's claws with three swipes.

Related Perks The New Colossus[]

  • Stealth Takedown: Increased movement speed in crouch, 10% per level, Max of 50%.
  • Thrown hatchet kills: Increased total hatchet capacity, 1 per level, Max of 8 hatchets.
  • Takedowns or tampers: Get Laser-Kraft and Blitzen-Diesel ammunition when tampering.
  • Ram Shackles: Cannon Arm: Grenades and hatchets are thrown much farther and faster. Hitting an enemy directly with a Handgranate will knock them down.

Youngblood[]

The hatchet returns in Youngblood as one of the two melee options within the game. While the gameplay mechanics are the same from The New Colossus/The Amazing Deeds of Captain Wilkins. Opportunistic cloaked take-downs will be the main use of hatchet as most enemies in Paris will be able to survive a thrown hatchet attack. The hatchet and the knife share the same damage profile and inventory slot. Any Melee weapons will be converted into the player's currently selected skin.

Related Abilities Youngblood[]

  • Supersoldat Hunter: Enables silent takedowns on Supersoldaten.
  • Super-Kinetic Throw: Throw grenades and melee weapons with extreme force, causing extra damage on impact. If the enemy survives the hit, they might be knocked down or staggered.
  • 6-point Blade Belt: Increases your maximum carry capacity of throwable melee weapons from 3 to 6.
  • Blade Annihilator: Your thrown Hatchets and Knives become immensely powerful and will kill most organic enemies in one hit.
  • Silent Killer: Steath Takedowns immediately recharge your Cloak meter.

Strategy[]

The New Colossus/The Amazing Deeds of Captain Wilkins[]

  • The hatchet can be useful when you want to be stealthy as it can be thrown and be used for takedowns. Takedowns come with a detriment, however; If a soldier is up close, a takedown will get the job done, but the animation of doing so leaves you extremely vulnerable to attacks from other enemies around you.
  • Throwing a hatchet is a very reliable method for longer-range stealth/combat kills. That being said, not all hatchet throws are a guaranteed kill against armored enemies (Heavy infantry, for example), often merely bouncing off and knocking them forward or to the side. You can aim for the head or the legs to circumvent this.
  • The perk for being able to carry more hatchets is useful when playing on harder difficulties.

Youngblood[]

  • The throwing hatchet's trajectory is still affected by drop, thus the player will need to aim above the target in order to hit enemies at a distance. Youngblood's Enemy barrier system and leveling mechanics make throwing hatchet kills impractical till the player invests XP to level up and ability points to unlock the Blade Annihilator Ability. Even with this, most higher level enemies will still survive a thrown hatchet attack.
  • Youngblood weapon mastery system applies to both Knife and Hatchet under the melee category. Melee weapons gain +4% damage per level, with each level requiring 20 enemies kill per level. With a max level cap of 25, it requires 500 enemy kills to max out the damage buff of +100%.

Variants[]

The New Colossus/The Amazing Deeds of Captain Wilkins[]

  • Fire Hatchet - A utility tool found in all Nazi instillation and vehicles across Occupied America. It is a a single-handed striking tool with a sharp blade on one side with a slight beard, and a chisel-shaped pointed poll on the opposing side of the head and another at the knob of the haft. It appears to be a single piece forged construction, with the head and the haft of the hatchet showing no visible seams or joints, except for a reinforcing strip near the top of the haft.

Youngblood Variants[]

Youngblood has a set has of unlockable skins for the Hatchet as part of its level system. All skins do not provide any gameplay impact. The draw and takedown animation are different for each skin.

  • Hatchet - The Fire Hatchet from The New Colossus returns without any major changes.
    • Cost 400 Silver Coins / 50 Gold Bars (If not selected as a player's starting melee weapon.)
  • Tomahawk - A cheaper utility tool. It is has a more predominate beard to the blade head and pick-shaped pointed poll on the opposing side. It is two piece construction with a painted metallic olive-green haft with yellow accents with a metal head and chisel-shaped pointed knob at the bottom of the haft.
    • Cost 600 Silver Coins / 75 Gold Bars
  • Fire Hatchet - A basic utility tool. It resembles a fireman’s axe with a painted red head with a narrow cheek close to the haft transitioning to a wider blade with a predominate beard and pick-shaped pointed poll on the opposing side. it is a simple two piece construction with a wooden haft with painted red accents and chisel-shaped pointed knob at the bottom of the haft.
    • Cost 800 Silver Coins / 100 Gold Bars
  • Cyborg Hatchet (DLC) - A striped down tactical style hatchet. It has a square shaped head with a slight beard and narrow chisel pointed poll on the opposing side. It appears to be a single piece forged construction, with the head and the haft of the hatchet showing no visible seams or joints, and with 6 holes in its neck and reinforced rubber grip and a dagger pointed knob as the bottom of the haft.
    • Part of the Deluxe Edition of Wolfenstein: Youngblood.[1]
    • Cost 125 Gold Bars (Can be purchased separately)
  • Old Blood Pipe (DLC) - based on the pipe used by William J. Blazkowicz in Wolfenstein: The Old Blood (excepting the fact that it cannot be split apart, like in the aforementioned game)
    • Originality part of the Pre-order Legacy Pack. Now available for purchase with Gold Bars.
    • Cost 125 Gold Bars
  • Ninja Mörder Hatchet (DLC) - A hatchet with chisel pointed blade head based on Japanese Kama.
    • Originality a reward for linking a player's Bethesda.net account to their Twitch Prime account. [2]
    • Unavailable for purchase.

Trivia[]

  • The hatchet is the only melee weapon so far in the series that has both lethal and non-lethal stealth executions (rarely happens). Non-lethal executions involve B.J, uses the hatchet to tap the enemy's shoulder to get their attention and straight-punch them square in the face, knocking them out or simply using the blunt side the hatchet to bash their heads to knock them out.
  • In a letter found on the Ausmerzer, it's noted that they are carelessly placed. This can be seen as a soldier has one on a dart board or often on the ground in areas.
  • B.J.'s favored method of execution with the hatchet seems to be cutting the opponent's arm and them aiming to a vital organ. We see him do it twice during cutscenes and more times against regular enemies.
  • No enemy soldiers seem to use the an hatchet except for B.J. and Gerald.

Gallery[]

Wolfenstein II: The New Colossus[]

Wolfenstein: Youngblood[]

Advertisement