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Pistol has other meanings. See Pistol (disambiguation) for other uses.


"An improved version of the 1946 handgun, updated with a burst shot secondary mode and a recoil compensator system. Useful when engaging light[sic] armored enemies at close ranges."
―Journal description in The New Order.[src]
"standard-issue side-arm frequently used by Nazi commanders. Useful when enaging light armored enemies at close range."
―Journal description in The New Colossus.[src]

The Handgun 1960 is a light weapon available in Wolfenstein: The New Order. It is the updated version of the Handgun 1946, and effectively replaces that weapon after the timeskip.

An updated version makes an appearance in Wolfenstein II: The New Colossus, dubbed the Pistole 61.

The weapon returns in Wolfenstein: Youngblood as the Pistole 80, but the new Maschinenpistole appears to be the preferred sidearm for most higher tier Commanders.

Description[]

Like its predecessor, the Handgun 1960 is the standard-issue sidearm frequently used by Nazi commanders. It boasts a relatively high damage per shot for a light weapon and is capable of killing most standard enemies with a single headshot, or around 3 to 5 bodyshots depending on the difficulty. The pistol is also highly accurate even when dual-wielded or hip-fired with a very narrow bullet spread, though its ironsights are flat and somewhat awkward to use in low-light conditions.

The improved pistol packs twice the amount of shots per magazine compared to its predecessor and comes with a handy 3-round burst mode makes it much more competent in a shootout, though the repeated shots also generate a fair amount of recoil. It is still capable of being silenced, though this restricts it to firing semi-automatically only.

A crisp white version of the Handgun 1960 can be found on the Luna Base. This version is permanently suppressed and as a result cannot utilize the burst fire option. Other than that both variants are the same in terms of performance.

History and Locations[]

Wolfenstein: The New Order[]

B.J. collects the sidearm in Chapter 2 - Asylum by a Nazi soldier after coming from his vegetative state. He can find the upgrade for the suppressor in the attic of the asylum, which is useful for stealthy players. For Moon Base One, the player can collect a handgun that has a suppressor attached to it, and has a white skin.

Wolfenstein: The New Colossus[]

In The New Colossus, it's the second weapon he collects on the Ausmerzer before entering the first Commander room. Two handguns are there, allowing you to dual-wield early, but its preferred to use the Maschinenpistole to fight the Nazis in the Commander section.

Wolfenstein: The Freedom Chronicles[]

In The Freedom Chronicles, Joseph Stallion collects the weapon and can collect the magnum upgrade. It's Jessica Valiant and Captain Gerald Wilkins' preferred weapon through their volumes, with both starting out with suppressors, and Silent Death can collect the extended magazine upgrade.

Wolfenstein: Youngblood[]

In Wolfenstein: Youngblood, it's the standard sidearm for Commanders', but higher tier Commanders will start wielding Maschimenpistole as you progress farther into Youngblood, but ammo and weapons can still be found around Paris. The player can choose it or the Maschinenpistole as their starting sidearm, but the Pistole will be upgraded with a suppressor, being essential for stealthy players. B.J. wields one when he unknowingly holds his daughters at gunpoint, and Julie Brandt wields the sidearm before her death. Though you can give Soph the Maschinenspistole, the cinematic of their first kill will have her wielding the Pistole.

Strategy[]

The New Order[]

  • It can kill most enemies with a headshot.
  • If you're not feeling comfortable with the pistol (lining up shots), use melee or a throwing knife.

The New Colossus/The Freedom Chronicles[]

  • The Pistole no longer fires in 3-round bursts when unsilenced and is now semi-automatic instead
  • The Pistole has better recoil than the Maschinepistole, as you can line up your shot and not have to worry about the recoil (e.g. shooting a commander with a headshot). That being said, if a player misses a shot on a soldier or animal, enemies in the area will be alarmed.
  • A disadvantage for the player is the low ammunition at the start until they increase the dual-wielding perk.
  • Choosing the suppressor on the handgun should be the first upgrade if one doesn't want to use the Maschinepistole, or have to go loud in areas.
    • A silenced handgun or Maschinenpistole is essential for Mein Leben, and should be the first upgrade you choose to avoid fights.
  • Having the Magnum and Suppressor upgrade is extremely useful, as the extra damage can instantly kill a soldier with a couple of shots. Dual-wielding can even blow a soldier's limb off, and can allow the player to not worry about lining up their shots.

Youngblood[]

  • Youngblood has a weapon mastery system for all weapons. The Pistole gain +4% damage per level, with each level requiring 40 enemies kill per level. With a max level cap of 25, it requires 1000 enemy kills to max out its damage buff of +100%.
  • Due to soldiers gaining levels and having greater durability in Youngblood, it's no longer a weapon that can easily one-shot stealth kill a soldier, and will require more shots/upgrades to make it so.
  • Improving the suppressor is essential for stealthy players who wish not to alert enemies.
  • It's also best to obtain the dual-wield upgrade, as you can cause more damage to enemies in stealth or loud.
  • Once the player reaches higher levels, getting the Tempo or Stier Set makes the weapon formidable against low-leveled soldiers.
  • For stealthy players, it's best for them to choose the Pistole in the menu, as it comes with a suppressor. As the cloak ability is fairly weak early game as it drains quickly and limits the player to crouch-moving limiting mobility, the usage of the suppressed Handgun is important in playing stealthily early game.

Upgrades and Perks[]

The New Order[]

Secondary Fire[]

  • Suppressor: The Suppressor can be found in 7 places: first in the prologue mission near the secret room which is located in a room next to the first flak cannon which can be accessed by pulling the switches in order, second by turning left after pulling the lever to lower the blocks and dropping thorough the hole, third on the table near the officer standing at the end of a hallway, fourth in the office at the end of the staircase behind the painting of General Strasse opened via the crooked sword to the left, and fifth in the attic of the asylum Blazkowicz woke up in during Chapter 1, seventh on a chair in the tunnel next to the car after exiting the trunk in chapter 2. It can lastly be found in a safe during Chapter 10 if the player did not collect it at the asylum or in the prologue's secret room. It renders the Handgun 1960 completely silent when fitted, but also restricts the pistol to firing semi-automatically. It is usable in dual-wield mode by pressing the secondary alternate fire key (default "Z").

Related Perks[]

  • Gun Magazine +: Increases the Handgun 1960's magazine size by 3.
  • Silent Shot: Shots from a silenced Handgun 1960 deal more damage.
  • Deadeye: Increases the Handgun 1960's headshot damage when sighted.
  • Quick Draw: The Handgun 1960 is equipped faster.
  • Quick Reload: The Handgun 1960 is reloaded faster.
  • Double Reload: The Handgun 1960 is reloaded faster when dual-wielded.
  • Endurance I: Increases sprint speed when dual-wielding Handgun 1960s.
  • Dual-wield Expert: Increases the Handgun 1960's total ammo capacity. Dual-wielded Handgun 1960s have a higher chance of dismembering enemies.

The New Colossus[]

Weapon Upgrades[]

  • Magnum: Increases damage, but also increases recoil and makes the weapon louder.
  • Extended magazine: Doubles the pistol's magazine capacity.
  • Suppressor: Enables the gun to fire silently.

Related Perks[]

  • Quick commander kill: Increased damage with suppressed weapons, 10% per level (Max 50%).
  • Dual-wield kills: Increased total capacity for carried ammunition with more clips, 1 (non-upgraded) clip per level (Max 5).
  • Headshot kills: Increased damage when aiming down the sight, 5% per level (Max 25%).

Youngblood[]

Weapon Set Upgrades and Stats[]

The Pistole default starting stats are as follows:

  • Accuracy: 62.4
  • Damage: 20
  • DPS: 100
  • Handling: 316
  • Magazine: 12

Description[]

Pistole Nadel

A fully-upgraded Pistole with all the Nadel Set components

The Nadel (Needle) brand focuses on accuracy. Equipping three Nadel parts will give a bonus to head shot damage with this weapon.

Tactical Receiver[]

  • Standard:
    • Cost: 210
    • Accuracy: +
  • Improved: (Unlocked at Level 15)
    • Cost: 360
    • Accuracy: +
    • Damage: +
    • DPS: +

Magnifying Scope[]

  • Standard:
    • Cost: 200
    • Modifier: A scope with a slight zoom.
    • Accuracy: +
  • Improved: (Unlocked at Level 15)
    • Cost: 470
    • Modifier: A scope with a slight zoom.
    • Accuracy: +

Extended Magazine[]

  • Standard:
    • Cost: 250
    • Magazine: +6 (Total 18)
    • Accuracy: +
  • Improved: (Unlocked at Level 15)
    • Cost: 470
    • Magazine: +6 (Total 18)
    • Accuracy: +
    • Handling: +

Suppressor[]

  • Standard:
    • Cost: 200 (If not selected as a player's starting sidearm.)
    • Modifier: Suppress the sound of your shots, making them much harder for enemies to hear.
  • Improved: (Unlocked at Level 15)
    • Cost: 470
    • Modifier: Suppress the sound of your shots, making them much harder for enemies to hear.
    • Accuracy: +

Polymer Grip[]

  • Standard:
    • Cost: 200
    • Accuracy: +
  • Improved: (Unlocked at Level 15)
    • Cost: 360
    • Accuracy: +
    • Damage: +
    • DPS: +

Description[]

Pistole Tempo

A fully-upgraded Pistole with all the Tempo Set components

The Tempo brand focuses on fire rate. Equipping three Tempo parts will give a bonus to increase your maximum ammo capacity for this weapon.

Auto Receiver[]

  • Standard:
    • Cost: 240
    • Modifier: Enables burst-fire
    • Fire Rate: +
    • DPS: +
  • Improved: (Unlocked at Level 15)
    • Cost: 420
    • Modifier: Enables burst-fire
    • Damage: +
    • Fire Rate: +
    • DPS: +

Red Dot Sight[]

  • Standard:
    • Cost: 200
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
    • Accuracy: +
  • Improved: (Unlocked at Level 15)
    • Cost: 470
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
    • Accuracy: +
    • Damage: +
    • DPS: +

Extended Magazine[]

  • Standard:
    • Cost: 250
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
    • Magazine: +6 (Total 18)
    • Accuracy: +
  • Improved: (Unlocked at Level 15)
    • Cost: 410
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
    • Magazine: +6 (Total 18)
    • Handling: +

Crowned Barrel[]

  • Standard:
    • Cost: 200
    • Handling: +
  • Improved: (Unlocked at Level 15)
    • Cost: 470
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
    • Damage: +
    • DPS: +
    • Handling: +

Lightweight Grip[]

  • Standard:
    • Cost: 200
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
  • Improved: (Unlocked at Level 15)
    • Cost: 410
    • Modifier: Increases fire rate in burst-fire mode (does not affect single-shot mode).
    • Accuracy: +
    • Handling: +

Description[]

Pistole Stier

A fully-upgraded Pistole with all the Stier Set components

The Stier (Bull) brand focuses on Damage. Equipping three Stier parts will give a bonus to all inflicted damage with this weapon.

Heavy Receiver[]

  • Standard:
    • Cost: 240
    • Damage: +
    • DPS: +
  • Improved: (Unlocked at Level 15)
    • Cost: 360
    • Damage: +
    • DPS: +

Tactical Iron Sight[]

  • Standard:
    • Cost: 240
    • Accuracy: -
    • Damage: +
    • DPS: +
  • Improved: (Unlocked at Level 15)
    • Cost: 480
    • Accuracy: -
    • Damage: +
    • DPS: +

Extended Magazine[]

  • Standard:
    • Cost: 250
    • Magazine: +6 (Total 18)
    • Damage: +
    • DPS: +
  • Improved: (Unlocked at Level 15)
    • Cost: 410
    • Magazine: +6 (Total 18)
    • Damage: +
    • DPS: +

Bull Barrel[]

  • Standard:
    • Cost: 200
    • Damage: +
    • DPS: +
  • Improved: (Unlocked at Level 15)
    • Cost: 470
    • Damage: +
    • DPS: +

Cross-Hatch Grip[]

  • Standard:
    • Cost: 240
    • Damage: +
    • DPS: +
  • Improved: (Unlocked at Level 15)
    • Cost: 460
    • Damage: +
    • DPS: +

Related Abilities[]

  • Pocket Reload: Switching weapons will always yield a fully loaded magazine, provided you have ammo available.
  • Dual-Wielder: Enables dual-wielding of one handed firearms. Double-tap Triangle button/Y button/X key.
  • Ballistic Ammo Pack: Carry 25% more ballistic ammo.
  • Dual Wield Expert: Deal 25% more damage when dual-wielding.

Youngblood Skins[]

Youngblood has a series of skins for the Pistole that are able to purchased with in game currency. All skins do not provide any gameplay impact or effect.

  • Stock metallic finish

  • A slick high-tech finish originally made for the Nazi Weltaummarine's Venus Detachment. Around 200,000 rifles got made until the the Venus incident of '61 brought an abrupt end to the German Venus Project.
  • Cost: 100 Silver Coins/10 Gold Bars

  • A red splinter pattern developed by the Russian resistance in 1917 and has stood the test of time. Red symbolizes the blood of the martyrs in the war against the Nazis, plus it undoubtedly looks badass.
  • Cost: 100 Silver Coins/10 Gold Bars

  • A stylish finish graded to withstand the rugged environment of the moon. Jut be careful not to spill anything on it, stains are hard to get off.
  • Cost: 200 Silver Coins/25 Gold Bars

  • Matte black on matte black, for that tactical SWAT-aesthetic. Use this skin to signal to your surroundings that you are done with knocking and from now you will only enter a room if you have kicked its door off the hinges.
  • Cost: 200 Silver Coins/25 Gold Bars

  • The rough and distinct finish of a weapon that has been buried in a backyard for years only to be dug up and turned against the tyrannical Nazi government.
  • Cost: 300 Silver Coins/35 Gold Bars

  • Handmade in the resistance's notorious weapon-workshop in Uppsala, Sweden. Made with the finest materials and outmost precision.
  • Cost: 1000 Silver Coins

  • (DLC) - Matte green over galvanized iron - just like the American armed forces has during the final world war. it has that retro look that will impress grandpa and scare Nazis.
  • Originality part of the Pre-order Legacy Pack. Now available for purchase with Gold Bars or for signing up for and opt in to email communications from Bethesda.[1]
  • Cost: 50 Gold

  • (DLC) - Brushed titanium and steel alloy for lightweight yet strong construction. It looks good on plasma rifles in the 40-watt range, and even better on captured German weapons.
  • Part of the Deluxe Edition of Wolfenstein: Youngblood or for purchase with Gold Bars.[2]
  • Cost: 50 Gold

  • (DLC) - This weapon has been to Hell and back, but still works flawlessly. It does not discriminate between demons or Nazis - rip and tear until it's done.
  • Originality a reward for linking a player's Bethesda.net account to their Doom Slayers' Club account.[3]
  • Unavailable for purchase.

  • (DLC) - A mysterious purple woodland finish to help keep you concealed in the shadows as you lie await for your target. This camouflage is only for the most elite of the killer ninjas.
  • Originality a reward for linking a player's Bethesda.net account to their Twitch Prime account.[4]
  • Unavailable for purchase.

Gallery[]

The New Order[]

The New Colossus[]

Youngblood[]

Trivia[]

  • While the Handgun 1960 is still largely based on a Luger P08, it is also upgraded with a 3-round burst fire system akin to that of the Beretta 93R or the HK VP70.
    • Oddly, the handgun continues to use a toggle action despite nearly all toggle-locked weapons being phased out during WWII due to their high manufacturing costs. Lugers specifically were also unsuitable for burst fire, which gave them uncontrollable and absurdly high fire rates that deteriorated the weapon very quickly and had severe reliability issues with bullet grouping. It could be that the Nazi leadership allowed World War I nostalgia to win out over practical concerns with the design.
      • The pistol will fire in single shots when used by an NPC. it is possible that the pistol has select-fire capability; inspection of the model and concept art does reveal a fire selector.
  • An explanation about why moon version is like it is because to be it is a conventional ammo weapon. To prevent accidents with the handgun in the moon base, its firing mode is locked in semi-automatic. And because in the game this firing mode is only available with the silencer, this was made non-removable.
  • Bubi will drop a Handgun 1960 upon death, however ammunition cannot be collected from it.
  • Every time the Handgun 1960 in is seen in cutscenes in The New Order, it is fired as if it were semi-automatic.
  • The Handgun 1960 is the only weapon that has appeared in three of the MachineGames Wolfenstein series. It does not appear in The Old Blood due the game taking place in 1946.
    • Despite stamped model number on the Handgun's frame changing for each game to reflect the year, the in-game asset remains the same.
    • The only major function change between all three games, is that The New Colossus PIstole 1961 does not have a three round burst option.

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