- "A weapon that is very efficient against heavily armored and mechanized units. The Laserkraftwerk fires high energy laser beams. It also has the ability to burn through thin sheets of metal."
- ―Journal description in The New Colossus[src]
The LaserKraftWerk, (Ger. "Licht Amplifikation durch die stimulierte Emission von Radiation KraftWerk"; (LKW for short); lit. "Laser Power Plant") is a powerful laser weapon prototype developed (possibly reverse-engineered from Da'at Yichud technology) by the Nazis in 1960.
Description[]
Wolfenstein: The New Order[]
The weapon has two functions, one similar to the laser cutter, and the other a pure laser weapon that can harm enemies. Functions can be swapped the same way that weapon ammunition is swapped. The energy attacks from the heavy robotic enemies act as an EMP and drain the battery from this weapon, making it useless unless B.J. recharges the weapon. Both laser cutter and laser rifle function can cut through chains, but the latter will attract attention from the enemy.
Wolfenstein: The New Colossus[]
The LaserKraftWerk returns in the Reid timeline with a much more compact and conventional design, due to Set having time to tinker with it. Unlike the previous game, it only has three upgrades available; however, what it lacks in versatility compared to the older form it more than makes up for in sheer power. An uncharged shot from the base LaserKraftWerk will vaporize standard infantry, and a single charged shot will down a Super Soldier. Even on higher difficulties, a couple of well-placed charged shots can potentially take down the powerful Zerstörer units. Unlike its predecessor, it is able to melt down metal sheets with ease. The more compact design also allows it to be dual-wielded with other weapons.
Wolfenstein: Youngblood[]
History and Locations[]
The New Order[]
B.J. finds this weapon in the London Nautica when he discovers a lab containing the parchment explaining Da'at Yichud. The weapon is in a test case where B.J. can cut down the subject material and have the weapon cut through the metal that encases it. After cutting through the case, B.J. can enter, take the weapon and ditch the Laser Cutter.
The weapon will become more and more useful after the upgrades are found - the LaserKraftWerk looks clumsy but it is an effective ranged backup weapon once the player runs short of ammo for other weapons. The LaserKraftWerk has 400 battery units, and once the battery has less than 60 units, the weapon will recharge itself to 60, giving the player three more shots (unless the player has the generator upgrade, which charges the weapon completely). After the generator upgrade is found, the weapon will recharge itself slowly, although finding a power station is generally a better idea, especially if you take an EMP attack from heavy robotic enemies that will drain the entire battery in an instant. However, if you have no time or cannot reach the power station, this upgrade can prove valuable as it will recharge itself even when you do not have it equipped.
While engaging Super Soldiers or heavy robotic enemies like it, the upgraded LaserKraftWerk is a rock-solid choice for the player. The scope will detect the enemy, let the laser find the target itself and the full-auto capability means it hits harder than dual AR Marksman's alt fire, releasing the maximum punch in an instant. However, this means the battery will run dry in an instant as well, even with the 7th Upgrade. If the player can find a power station nearby, a good approach is to use the LKW to unload on the target and then retreat quickly to recharge the weapon. Super Soldiers can be felled with one fully focused attack (with the scope) if all the shots land on any difficulty, so this approach is particularly attractive if one is in a safe position and must deal with Super Soldiers.
The New Colossus[]
The Laserkraftwerk now recharges by means of plugging an electric cable directly into the gun, akin to the heavier contemporary Lasergewehr, as opposed to the wireless charging stations used with its predecessor. In the Wyatt timeline its absence is not explained; though it may be possible that the weapon itself was damaged or destroyed from Deathhead's suicide, its place as B.J's signature weapon is taken by the Dieselkraftwerk.
Youngblood[]
- "Woah. Take a look at this, Soph. Remember how daddy told us stories about melting Nazis and stuff with this gun?"
"Yeah. Oh, I really loved those stories of his." - ―Jess and Soph upon collecting the LaserKraftWerk in Brother 1's prison.[src]
In this game, the LaserKraftWerk is an extremely powerful weapon. With Automatic Transformer, it has about 4 time damage per second compared to Laserhammer (in similar situation), and with the Automatic Trasformer and other three using Siter set, it has the highest DPS in this game and far more powerful than any other weapons except Uberhammer.
And if you dont upgrade the Overcharge, it would have no delay before fire. It can take down Super Soldier, Panzerhund and Laserhund with only a few hits, and is also very effective against heavily armored foes like the Zitadelle and the Zerstörer. The only problem is that its ammo is quite limited, and as such this weapon should be used primarily on heavily armored targets.
The best effective group is Automatic Transformer and other three using Stier Set. Then you would have a perfect weapon (though you should save your ammo, and should use the Laserhammer if you have the inventory upgrade).
Strategy[]
The New Order[]
- A fully-charged shot with the scope can destroy a Super Soldier, but will cost an entire battery.
- If you prefer to use this weapon, keep an eye out for charging stations and collect the upgrades.
- The reflective upgrade is useful, as you can hit enemies, and possibly kill one with enough shots.
The New Colossus[]
- The LaserKraftWerk is essential for a Mein Leben run, as a charged shot can destroy enemies faster than the DieselKraftWerk.
- A charged shot can eliminate Super Soldiers and Laserhunds, and it will take more shots to destroy Panzerhunds, Zitadelles, and Zerstörers.
- Zitadelles and Zerstörers can be destroyed with a single fully charged shot to the eye.
Youngblood[]
- Youngblood has a weapon mastery system for all weapons. The LaserKraftWerk will gain a +4% damage per level, with each level requiring 40 enemies kill per level. With a max level cap of 25, it requires 1000 enemy kills to max out its damage buff of +100%.
- Like in the previous installment, the weapon can be charged, and can destroy Super Soldiers, Zitadelles, Laserhunds, and Zerstörers from the back.
- Ammo is very scarce and limited, making it a weapon to only use for certain enemies. That being said, the player can go to all the districts to get ammo, get larger battery attachments, or get the Kraftwerk Ammo Optimizer and Ballistic Ammo Pack upgrade.
The New Order Upgrades and Perks[]
Upgrades[]
- Strobe: When firing the weapon, this attachment produces a blinding flash of light which temporarily disorients any target facing it.
- Tesla: This unit alters the beam's frequency to affect any mechanical targets close to its path.
- Targeting Scope: The Targeting Scope allows for the tracking, targeting and firing at several enemies simultaneously. Using the targeting scope depletes the LaserKraftWerk's battery power.
- Generator: The Generator allows for the slow regeneration of the LaserKraftWerks battery power (gained in the Da'at Yichud vault after the player presses a series of objects in the right order)
- Reflector: The Reflector upgrade allows laser beams to reflect off a surface once. Reflected beams do less damage.
- Full Automatic: The Automatic Upgrade allows the LaserKraftWerk to fire in full-auto. It was obtained from Set in the U boat mission and is unmissable.
- 7th Upgrade: The 7th Upgrade increases the ammo capacity by 25. It appears in Fergus timeline only. Has no official documentation.
Related Perks[]
- LKW battery +: Increases Battery size for all energy weapons
- Dual-wield Expert: Increases the LaserKraftWerk's total ammo capacity. Dual-wielded Handgun 1960s have a higher chance of dismembering enemies.
After the player beats the game once, the LaserKraftWerk upgrades that are found will carry over into the next playthrough. This also means if the player got the generator upgrade already, next time the sequence in the Da'at Yichud vault cannot be triggered for that upgrade again.
The New Colossus Upgrades and Perks[]
Upgrades[]
- Scope: A removable telescopic sight is added which allows for more accurate shooting at a distance.
- Battery upgrade: Doubles the battery capacity.
- Supercharge: Hold the trigger to charge up a more powerful shot using more battery capacity.
Rather than locating specific Laserkraftwerk upgrades, these are unlocked by spending the same upgrade kits used for other weapons.
Related Perks[]
- Dual-wield kills: Increased total capacity for carried ammunition with more clips, 1 (non-upgraded) clip per level (Max 5).
- Headshot kills: Increased damage when aiming down the sight, 5% per level (Max 25%).*
Youngblood Weapon Set Upgrades and Abilities[]
The Laserkraftwerk default starting stats are as follows:
- Damage: 434
- DPS: 434
- Handling: 409
- Magazine: 100
Weapon Upgrades[]
Description[]
The Nadel (Needle) brand focuses on accuracy. Equipping three Nadel parts will give a bonus to head shot damage with this weapon.
Overcharge Transformer[]
- Standard:
- Cost: 430
- Modifier: Super Charge: Enables the Laserkraftwerk to fire more energy per shot. Hold (Trigger) to charge up your shot.
- Charge Speed: +
- Improved: (Unlocked at Level 35)
- Cost: 970
- Modifier: Super Charge: Enables the Laserkraftwerk to fire more energy per shot. Hold (Trigger) to charge up your shot.
- Charge Speed: +
Magnifying Scope[]
- Standard:
- Cost: 440
- Modifier: Telescopic sight for long-distance engagements. Shortens charge time in Super Charge more (does not affect other modes).
- Improved: (Unlocked at Level 35)
- Cost: 1020
- Modifier: Telescopic sight for long-distance engagements. Shortens charge time in Super Charge more (does not affect other modes).
- Damage: +
- DPS: +
Quick Charge Battery[]
- Standard:
- Cost: 470
- Modifier: Shortens charge time in Super Charge mode (does not affect other modes).
- Magazine: +20 (Total 120)
- Improved: (Unlocked at Level 35)
- Cost: 680
- Modifier: Shortens charge time in Super Charge mode (does not affect other modes).
- Magazine: +40 (Total 140)
Quick Charge Coil[]
- Standard:
- Cost: 430
- Modifier: Shortens charge time in Super Charge mode (does not affect other modes).
- Improved: (Unlocked at Level 35)
- Cost: 730
- Modifier: Shortens charge time in Super Charge mode (does not affect other modes).
- Damage: +
- DPS: +
Description[]
The Tempo brand focuses on fire rate. Equipping three Tempo parts will to increase your maximum ammo capacity for this weapon.
Automatic Transformer[]
- Standard:
- Cost: 430
- Modifier: Full Automatic: Turns the Laserkraftwerk to fully-automatic.
- Fire Rate: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 970
- Modifier: Full Automatic: Turns the Laserkraftwerk to fully-automatic.
- Fire Rate: +
- DPS: +
- Handling: +
X-Ray Scope[]
- Standard:
- Cost: 440
- Modifier: A scope that can detect enemies through the environment. Increases fire rate in full-auto mode (does not affect other modes).
- Improved: (Unlocked at Level 35)
- Cost: 1020
- Modifier: A scope that can detect enemies through the environment. Increases fire rate in full-auto mode (does not affect other modes).
- Damage: +
- DPS: +
Rapid Fire Battery[]
- Standard:
- Cost: 470
- Modifier: Increases fire rate in full-auto mode (does not affect other modes).
- Magazine: +20 (Total 120)
- Improved: (Unlocked at Level 35)
- Cost: 680
- Modifier: Increases fire rate in full-auto mode (does not affect other modes).
- Magazine: +40 (Total 140)
- Handling: +
Rapid Fire Coil[]
- Standard:
- Cost: 430
- Modifier: Increases fire rate in full-auto mode (does not affect other modes).
- Improved: (Unlocked at Level 35)
- Cost: 730
- Modifier: Increases fire rate in full-auto mode (does not affect other modes).
- Damage: +
- DPS: +
Description[]
The Stier (Bull) brand focuses on Damage. Equipping three Stier parts will give a bonus to all inflicted damage with this weapon.
Railgun Transformer[]
- Standard:
- Cost: 460
- Modifier: Penetration: Fires a small Tungsten projectile at ultra-high velocity,penetrating the environment.
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 1020
- Modifier: Penetration: Fires a small Tungsten projectile at ultra-high velocity,penetrating the environment.
- Damage: +
- DPS: +
Red Dot and Light[]
- Standard:
- Cost: 470
- Modifier: Red-Dot sight with an accompanying flashlight that illuminates dark areas.
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 1060
- Modifier: Red-Dot sight with an accompanying flashlight that illuminates dark areas.
- Damage: +
- DPS: +
Larger Battery[]
- Standard:
- Cost: 470
- Magazine: +20 (Total 120)
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 680
- Magazine: +40 (Total 140)
- Damage: +
- DPS: +
Heavy Coil[]
- Standard:
- Cost: 440
- Damage: +
- DPS: +
- Improved: (Unlocked at Level 35)
- Cost: 740
- Damage: +
- DPS: +
Related Abilities Youngblood[]
- Kraftwerk Charge: Kraftwerk weapon auto-recharge more quickly and with more ammo.
- Kraftwerk Ammo Optimizer: Double the magazine capacity for Kraftwerk weapons.
Youngblood Skins[]
Youngblood has a series of skins for the Laserkraftwerk that are able to purchased with in game currency. All skins do not provide any gameplay impact or effect.
- A slick high-tech finish originally made for the Nazi Weltaummarine's Venus Detachment. Around 200,000 rifles got made until the the Venus incident of '61 brought an abrupt end to the German Venus Project.
- Cost: 100 Silver Coins/10 Gold Bars
- A red splinter pattern developed by the Russian resistance in 1917 and has stood the test of time. Red symbolizes the blood of the martyrs in the war against the Nazis, plus it undoubtedly looks badass.
- Cost: 100 Silver Coins/10 Gold Bars
- A stylish finish graded to withstand the rugged environment of the moon. Jut be careful not to spill anything on it, stains are hard to get off.
- Cost: 200 Silver Coins/25 Gold Bars
- Matte black on matte black, for that tactical SWAT-aesthetic. Use this skin to signal to your surroundings that you are done with knocking and from now you will only enter a room if you have kicked its door off the hinges.
- Cost: 200 Silver Coins/25 Gold Bars
- The rough and distinct finish of a weapon that has been buried in a backyard for years only to be dug up and turned against the tyrannical Nazi government.
- Cost: 300 Silver Coins/35 Gold Bars
- Handmade in the resistance's notorious weapon-workshop in Uppsala, Sweden. Made with the finest materials and outmost precision.
- Cost: 1000 Silver Coins
- (DLC) - Matte green over galvanized iron - just like the American armed forces has during the final world war. it has that retro look that will impress grandpa and scare Nazis.
- Originality part of the Pre-order Legacy Pack. Now available for purchase with Gold Bars or for signing up for and opt in to email communications from Bethesda.[1]
- Cost: 50 Gold
- (DLC) - Brushed titanium and steel alloy for lightweight yet strong construction. It looks good on plasma rifles in the 40-watt range, and even better on captured German weapons.
- Part of the Deluxe Edition of Wolfenstein: Youngblood or for purchase with Gold Bars.[2]
- Cost: 50 Gold
- (DLC) - This weapon has been to Hell and back, but still works flawlessly. It does not discriminate between demons or Nazis - rip and tear until it's done.
- Originality a reward for linking a player's Bethesda.net account to their Doom Slayers' Club account.[3]
- Unavailable for purchase.
- (DLC) - A mysterious purple woodland finish to help keep you concealed in the shadows as you lie await for your target. This camouflage is only for the most elite of the killer ninjas.
- Originality a reward for linking a player's Bethesda.net account to their Twitch Prime account.[4]
- Unavailable for purchase.
Gallery[]
The New Order[]
The New Colossus[]
Youngblood[]
Trivia[]
- The LaserKraftWerk is B.J.'s signature weapon in The New Order.
- When fully upgraded, the LKW fires in a way similar to the Unmaker demon laser in DOOM 64/Absolution.
- Strangely, despite the LKW being a directed energy weapon, it appears to use a toggle-lock action, similar to the Handguns and the Automatic Shotgun.
- The New Order's version of the LaserKraftWerk somewhat resembles the Railgun from the Quake franchise, both in functionality and shape; in particular, it resembles the Railgun found in Quake 4.
- Even though Set claims that he and Fergus have improved the weapon in The New Colossus, most of the versatile functions from the previous version are removed to make the weapon more compact and more powerful, making this more of a rework than a straight upgrade. Notably the laser cutter mode is no longer present and the new scope is a traditional telescopic sight as opposed to the advanced targeting scope.
- Like the Dieselkraftwerk, the LKW can be used to recharge the Project Whisper helicopters.
- If the scope upgrade is missed in the U-Boat, it can be found again in the moon base.
- You don't have to get an upgrade in order for it to appear in cutscenes.
- Unlike most other weapons in The New Colossus, the LKW cannot be dual wielded along with the Dieselkraftwerk.
- By 1980 the LaserKraftWerk is no longer a unique weapon to B.J or his kin. It seems that the weapon has been mass produced by the regime. This seems even more possible by the fact that the original LaserKraftWerk was stolen from London Nautica as a prototype, which makes possible that, despite the only prototype disappearance, the engineers decided to keep the project going.
Melee/Throwing | Knife |
---|---|
Sidearms | Handgun 1946 · Handgun 1960 · SMG |
Assault weapons | Assault Rifle 1946 · Assault Rifle 1960 · AR Marksman · Automatic Shotgun |
Heavy weapons | MG-46 · MG-60 |
Explosives | Hand Grenade · Tesla Grenade · Rocket launcher |
Other | Da'at Yichud Power Suit · Double-Barreled Shotgun · Laser Cutter · LaserKraftWerk |
Melee/Throwing | Hatchet · Knife (Freedom Chronicles only) · Canned goods (Freedom Chronicles only) |
---|---|
Sidearms | Handgun 1960 |
Assault weapons | Maschinenpistole · Sturmgewehr · Schockhammer X · LaserKraftWerk (timeline determinate) |
Explosives | Handgranate · Kampfpistole · Dieselkraftwerk (timeline determinate) |
Heavy weapons | Lasergewehr · Dieselgewehr · Hammergewehr · Ubergewehr |
Other | Da'at Yichud Power Suit · Microwave Emitters · Contraptions |
Melee/Throwing | Hatchet · Knife |
---|---|
Sidearms | Pistole · Maschinenpistole |
Assault weapons | Blitzgewehr · Sturmgewehr · Kugelgewehr · LaserKraftWerk · Elektrokraftwerk |
Explosives | Handgranate · Dieselkraftwerk |
Heavy weapons | Laserhammer · Dieselhammer · Kugelhammer · Uberhammer |
Other | Da'at Yichud Power Suit |
- ↑ https://bethesda.net/en/article/1d8tnqYUpI8VsLzvJCPZ6k/opt-into-bethesda-emails-and-earn-in-game-items
- ↑ https://store.steampowered.com/app/1056990/Wolfenstein_Youngblood__Deluxe_Edition_Upgrade/
- ↑ https://bethesda.net/en/article/6WVJddC7ZuNqsnx8H4UlDU/get-exclusive-doom-skins-for-wolfenstein-youngblood
- ↑ https://bethesda.net/en/article/1PAu9TcxKKZ8xDZBUplExw/twitch-prime-rewards-wolfenstein-youngblood