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Machine Gun has other meanings. See Machine Gun (disambiguation) for other uses.

"A standard-issue sub-machine gun used by the regular Nazi soldier. It's high fire rate makes it useful for taking on multiple enemies at close range."
―Description of the Maschinepistole.[src]

The Maschinenpistole (MP 61; lit."Machine Pistol 61"), later the Blitzgewehr (lit. "Lightning Rifle"), is an fully automatic firearm issued to low Nazi soldiers in Wolfenstein II: The New Colossus and Wolfenstein: Youngblood. Like the SMG featured in Wolfenstein: The New Order, it is the first weapon used by the player.

It is the most frequently used weapon by Nazi soldiers in The New Colossus, appearing more often than the Sturmgewehr 61.

Description[]

A updated version of the World War 2 era MP 40 submachine gun, it is the standard-issue weapon for Nazi soldiers stationed in the American Territories on occupation duty. Its high fire-rate makes it useful for taking multiple enemies at close range. It presumed that relative simplicity in its design and production cost make the MP 61 an economical way to field a large number of troops to keep the occupied American Territories under control. This weapon's functionality and role is very similar to the American SMG used in The New Order.

History and Locations[]

"Take this. They're looking for you."
―A resistance member giving B.J. one of his Maschinenpistole's at the beginning of The New Colossus.[src]

Wolfenstein: The New Colossus[]

The Maschinepistole is the first weapon B.J. acquires in The New Colossus, given to him by a resistance fighter during Irene Engel's attack on the Eva's Hammer. After he and Fergus/Wyatt are saved by Sigrun Engel on the Ausmerzer, he re-collects the weapon, and now can duel-wield them.

In Area 52, B.J. takes one from a Nazi soldier and escapes on said soldier's Monocycle to Mesquite, Texas. B.J. later acquires the weapon in the Courthouse section in his hallucination or dream, taking it from a soldier and knocking him and the bailiff out.

Wolfenstein: The Freedom Chronicles[]

In The Freedom Chronicles, it is the first weapon Joseph Stallion collects after ramming through a wall, killing the soldier. He can get the Nail Gun upgrade in volume 1, which is hiding behind a destructible wall before the Panzerhund section. Jessica Valiant can collect the weapon during volume 1 and can collect the suppressor upgrade in volume 2. Gerald Wilkins starts with the weapon, and can collect the suppressor upgrade at the beginning of volume 1 and the drum magazine in volume 3.

Wolfenstein: Youngblood[]

In Wolfenstein: Youngblood, the Blitzgewehr is not a starting weapon for the twins. The first Blitzgewehr can be collected from the first Nazi soldier the player can stealth kill aboard the Nachtfalter. The Blitzgewehr is a very common weapon for lower level Nazi soldiers in occupied Europe, its high rate of fire and presumably cheap manufacturing costs make it a effective weapon for the both the occupation forces and rear area security.

Strategy[]

The New Colossus[]

  • It's best to dual wield the Maschinenpistole due to its low damage.
  • Maschinenpistole ammunition is plentiful as many Nazi soldiers are equipped with Maschinenpistole and ammo boxes which provide unlimited supply of the said ammo are very common in all areas in the American Territories.
  • The nail gun upgrade greatly improves damage, but causes a significant decrease in bullet velocity which are more often than not detrimental in long-range fights against moving enemies.

Youngblood[]

  • Youngblood has a weapon mastery system for all weapons. The Blitzgewehr will gain a +4% damage per level, with each level requiring 60 enemies kill per level. With a max level cap of 25, it requires 1500 enemy kills to max out its damage buff of +100%.
  • Like in the previous installment, it's one of the most used weapons by lower level soldiers and non-combat personnel.
  • It's best to improve the handling and damage of the weapon with the attachments, giving the player more control and more damage to output. It's also best to improve the weapon overall, as the player cannot dual wield with the weapon.

The New Colossus Upgrades and Perks[]

Weapon Upgrades[]

  • Nailgun: heats bullets, increasing their damage while decreasing their velocity. This upgrade also reduces the weapon's fire rate and the recoil. Accuracy is unaffected, but the slower velocity of the bullets makes this less effective against moving targets.
  • Drum Magazine: Doubles magazine capacity, perfect for dual-wielding.
  • Integral Suppressor: Suppresses the gun, suiting it for stealth.

Related Perks[]

  • Dual-wield kills: Increased total capacity for carried ammunition with more clips, 1 (non-upgraded) clip per level (Max 5).
  • Headshot kills: Increased damage when aiming down the sight, 5% per level (Max 25%).

Youngblood Weapon Set Upgrades and Abilities[]

The default starting stats for the Blitzgewehr are as follows:

  • Accuracy: 71.6
  • Damage: 14.3
  • Fire Rate: 800
  • DPS: 190
  • Handling: 300
  • Magazine: 35

Weapon Upgrades[]

Description[]

Blitzgewehr Nadel

A fully-upgraded Blitzgewehr with all the Nadel Set components

The Nadel (Needle) brand focuses on accuracy. Equipping three Nadel parts will give a bonus to head shot damage with this weapon.

Tactical Receiver[]

  • Standard:
    • Cost: 320
    • Modifier: Penetration: Fires full metal jacket steel core bullets, penetrating both enemies and the environment.
    • Accuracy: +
  • Improved: (Unlocked at Level 25)
    • Cost: 480
    • Modifier: Penetration: Fires full metal jacket steel core bullets, penetrating both enemies and the environment.
    • Accuracy: +
    • Damage: +
    • DPS: +

Iron Sights[]

  • Standard:
    • Cost: 230
    • Accuracy: +
  • Improved: (Unlocked at Level 25)
    • Cost: 480
    • Accuracy: +
    • Damage: +
    • DPS: +

Extended Magazine[]

  • Standard:
    • Cost: 200
    • Magazine: +5 (Total 40)
    • Accuracy: +
    • Fire Rate: +
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 360
    • Magazine: +5 (Total 40)
    • Accuracy: +
    • Fire Rate: +
    • DPS: +

Marksman Barrel[]

  • Standard:
    • Cost: 200
    • Accuracy: +
  • Improved: (Unlocked at Level 25)
    • Cost: 470
    • Accuracy: +
    • Damage: +
    • DPS: +

Polymer Stock[]

  • Standard:
    • Cost: 200
    • Accuracy: +
    • Handling: +
  • Improved: (Unlocked at Level 25)
    • Cost: 470
    • Accuracy: +
    • Handling: +

Description[]

Blitzgewehr Tempo

A fully-upgraded Blitzgewehr with all the Tempo Set components

The Tempo brand focuses on fire rate. Equipping three Tempo parts will give a bonus to increase your maximum ammo capacity for this weapon.

Rapid Fire Receiver[]

  • Standard:
    • Cost: 260
    • Fire Rate: +
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 460
    • Accuracy: +
    • Fire Rate: +
    • DPS: +

Red Dot Sight[]

  • Standard:
    • Cost: 260
    • Modifier: Red-Dot Sight for easier aiming.
    • Accuracy: +
    • Fire Rate: +
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 470
    • Modifier: Red-Dot Sight for easier aiming.
    • Accuracy: +
    • Fire Rate: +
    • DPS: +

Drum Magazine[]

  • Standard:
    • Cost: 240
    • Magazine: +15 (Total 50)
    • DPS: +
    • Handling: +
  • Improved: (Unlocked at Level 25)
    • Cost: 460
    • Magazine: +15 (Total 50)
    • Fire Rate: +
    • DPS: +
    • Handling: +

Lightweight Barrel[]

  • Standard:
    • Cost: 200
    • Fire Rate: +
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 470
    • Damage: +
    • Fire Rate: +
    • DPS: +
    • Handling: +

Skeleton Stock[]

  • Standard:
    • Cost: 200
    • Fire Rate: +
    • DPS: +
    • Handling: +
  • Improved: (Unlocked at Level 25)
    • Cost: 470
    • Fire Rate: +
    • DPS: +
    • Handling: +

Description[]

Blitzgewehr Stier

A fully-upgraded Blitzgewehr with all the Stier Set components

The Stier (Bull) brand focuses on Damage. Equipping three Stier parts will give a bonus to all inflicted damage with this weapon.

Heavy Receiver[]

  • Standard:
    • Cost: 260
    • Modifier: Nail Ammo: Enables the firing of steel flechette ammo.
    • Accuracy: +
    • Damage: +
    • Fire Rate: -
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 470
    • Modifier: Nail Ammo: Enables the firing of steel flechette ammo.
    • Accuracy: +
    • Damage: +
    • Fire Rate: -
    • DPS: +

Iron Sight[]

  • Standard:
    • Cost: 240
    • Accuracy: -
    • Damage: +
    • Fire Rate: -
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 580
    • Accuracy: -
    • Damage: +
    • Fire Rate: -
    • DPS: +

Extended Magazine[]

  • Standard:
    • Cost: 200
    • Magazine: +5 (Total 40)
    • Damage: +
    • Fire Rate: -
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 360
    • Magazine: +5 (Total 40)
    • Damage: +
    • Fire Rate: -
    • DPS: +

Heavy Barrel[]

  • Standard:
    • Cost: 210
    • Damage: +
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 480
    • Accuracy: +
    • Damage: +
    • Fire Rate: -
    • DPS: +

Reinforce Stock[]

  • Standard:
    • Cost: 210
    • Damage: +
    • Fire Rate: -
    • DPS: +
  • Improved: (Unlocked at Level 25)
    • Cost: 480
    • Damage: +
    • Fire Rate: -
    • DPS: +
    • Handling: +


Related Abilities Youngblood[]

  • Pocket Reload: Switching weapons will always yield a fully loaded magazine, provided you have ammo available.
  • Ballistic Ammo Pack: Carry 25% more ballistic ammo.

Youngblood Skins[]

Youngblood has a series of skins for the Blitzgewehr that are able to purchased with in game currency. All skins do not provide any gameplay impact or effect.

  • Stock metallic finish

  • A slick high-tech finish originally made for the Nazi Weltaummarine's Venus Detachment. Around 200,000 rifles got made until the the Venus incident of '61 brought an abrupt end to the German Venus Project.
  • Cost: 100 Silver Coins/10 Gold Bars

  • A red splinter pattern developed by the Russian resistance in 1917 and has stood the test of time. Red symbolizes the blood of the martyrs in the war against the Nazis, plus it undoubtedly looks badass.
  • Cost: 100 Silver Coins/10 Gold Bars

  • A stylish finish graded to withstand the rugged environment of the moon. Jut be careful not to spill anything on it, stains are hard to get off.
  • Cost: 200 Silver Coins/25 Gold Bars

  • Matte black on matte black, for that tactical SWAT-aesthetic. Use this skin to signal to your surroundings that you are done with knocking and from now you will only enter a room if you have kicked its door off the hinges.
  • Cost: 200 Silver Coins/25 Gold Bars

  • The rough and distinct finish of a weapon that has been buried in a backyard for years only to be dug up and turned against the tyrannical Nazi government.
  • Cost: 300 Silver Coins/35 Gold Bars

  • Handmade in the resistance's notorious weapon-workshop in Uppsala, Sweden. Made with the finest materials and outmost precision.
  • Cost: 1000 Silver Coins

  • (DLC) - Matte green over galvanized iron - just like the American armed forces has during the final world war. it has that retro look that will impress grandpa and scare Nazis.
  • Originality part of the Pre-order Legacy Pack. Now available for purchase with Gold Bars or for signing up for and opt in to email communications from Bethesda.[1]
  • Cost: 50 Gold

  • (DLC) - Brushed titanium and steel alloy for lightweight yet strong construction. It looks good on plasma rifles in the 40-watt range, and even better on captured German weapons.
  • Part of the Deluxe Edition of Wolfenstein: Youngblood or for purchase with Gold Bars.[2]
  • Cost: 50 Gold

  • (DLC) - This weapon has been to Hell and back, but still works flawlessly. It does not discriminate between demons or Nazis - rip and tear until it's done.
  • Originality a reward for linking a player's Bethesda.net account to their Doom Slayers' Club account.[3]
  • Unavailable for purchase.

  • (DLC) - A mysterious purple woodland finish to help keep you concealed in the shadows as you lie await for your target. This camouflage is only for the most elite of the killer ninjas.
  • Originality a reward for linking a player's Bethesda.net account to their Twitch Prime account.[4]
  • Unavailable for purchase.

Gallery[]

The New Colossus[]

Youngblood[]

Trivia[]

  • The Maschinenpistole is more frequently used by the Nazi soldiers than the Sturmgewehr, but only a few soldiers have the Nail Gun upgrade.
  • The Maschinenpistole is likely a post-war successor to the MP 40 featured in the earlier WW2-era installments, as it shares a similar visual profile and degree of usage. Although MP40s are not featured in any of the Machine Games Wolfenstein series, they can be found in the live action scenes of some of the trailers made for Wolfenstein: The New Order.
  • The Maschinenpistol's trigger group is from the Walther MP submachine gun while its barrel shroud resembles that of an Intratec TEC-9. However, the whole design mostly resembles Smith and Wesson's M76 copy of the Swedish Carl Gustav m/45.
  • The gun is shown to fire 9mm rounds, which is strange considering the Allies had to modify their Thompson submachine guns to use .30 caliber to combat Nazi body armor. It is possible that the Maschinenpistole uses a full metal jacket on their 9mm rounds to power the gun enough to punch through body armor.
  • The Maschinenpistole has a unique draw/switch animation. Whenever B.J. draws, the weapon, he will unfold the stock and fold it when switching or dual-wielding it.
  • However, in Youngblood, by upgrading the weapon with a polymer stock, the animation is replaced in favor of a standard draw/switch animation used by the likes of the Sturmgewehr. This is due to the fact that the stock upgrade removes the foldable stock.
  • In Youngblood, the weapon cannot be suppressed, unlike its sidearm variant, the Maschinenpistole (Youngblood), and the other main automatic weapon, the Sturmgewehr.
  • In The New Colossus, the weapon is initially equipped with a rapid-fire receiver. In Youngblood, the weapon is initially seen without it.
  • In the Freedom Chronicles following the story of Captain Willikes, during the first cut seen, it shows him and his men fighting in World War II, but carrying the Machinenpistole from the year 1960 even though it is the 1940s. This could either be an animation mistake that was not supposed to be put into the cut seen, or it is possible that the Machinenpistole existed during World War II, but we juts not happen to see it thorough the Old Blood nor The New Order.

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