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Officers (German: Offiziere) are usually seen leading their soldiers against Blazkowicz and are often remarkably accurate with their weapons. During his exploits, Blazkowicz often has to terminate important officers in order to disrupt the chain of command.


The Officer will always carry a Luger, except for "The Dig" mission, where most of them use the MP 40, despite their inferior weaponry, their accuracy somewhat makes up for this, and so they should be taken seriously. Officers are sometimes B.J.'s target. There are two varieties, Wehrmacht officers and SS officers. They both have the same characteristics, however, the SS are more accurate than the standard officers. They can be distinguished by their different uniforms. 

In mission 6 of second part, most of them need to be eliminated to complete the objectives, otherwise you can't proceed to the next level. It is worth noting that their uniforms in the game have mismatching insignia and apparel; For example, Wehrmacht officers in the game wear SS officer's visor cap with the skull badge, while some even wear red SS armbands. This is likely due to the developers not doing proper research on German uniforms.  

Officers also appear in console-exclusive Cursed Sands campaign as a part of Afrika Korps, however, officers seen in Operation: Resurrection version of Cursed Sands all share one head model (black hair, glasses and absence of the officer's cap). Officers in Tides of War version also wear grey caps despite different (tan) uniform color. 


  • Like the Worker, Officers wear no armor and are not meant to directly engage in combat, and so they will generally fall easily. They shoot accurately, though, and those possessing MP-40s are especially dangerous.
  • Officers can often be caught unawares and killed by stealth, a result of the fact that the ones seen in-game are supposed to be well behind the front lines.
  • Other Nazi soldiers are programmed to follow or guard officers while in combat. This rarely matters in the base RTCW campaign though.
  • Officer health points scale the same as those of the normal soldiers. They have 20 HP in early levels and it steadily rises to 60 HP in the endgame.