

- "High caliber automatic rifle used by Nazi elite soldiers. Useful when taking on enemies at medium to long range."
- ―Weapon description.[src]
The Sturmgewehr (lit: "Assault Rifle") [1] is a new assault rifle that first appears in Wolfenstein II: The New Colossus and later in Wolfenstein: Youngblood. It has a sleeker design and better than the Assault Rifle 1960 from Wolfenstein: The New Order.
Description[]
The next generation of the Assault Rifle 1960 that was used mainly by Nazi Soldiers and Elites alike. The weapon proves to be useful when taking on enemies at medium to long range. Despite its year of manufacture, it functions more similarly to the Assault Rifle 1946, as evidenced from the weapon's reduced 30-round magazine and slower rate of fire.
History and Locations[]
Wolfenstein: The New Colossus[]
It's the third weapon B.J. collects in his arsenal on the Ausmerzer, either collecting one from a fallen soldier or from an arsenal. Many resistance members use the weapon, having an ammo drop in the shooting range. B.J. notably uses the weapon to kill a soldier while disguised as Jules Redfield at Hitler's film auditions. While on the Ausmerzer, Anya Oliwa saved BJ from an incoming squad of Nazi troops and a Panzerhund. She would then dual wield a couple of Sturmgewehrs to take out the Panzerhund still active, causing it to explode.
The Sturmgeweher is the second most used weapon by Nazi soldiers in The New Colossus, making ammo resupply relatively easy for most of missions.
The Marksman Elites will have the marksman scope attached to their Sturmgeweher, they are noticeable by a red laser sight coming off the optical visor attached to their helmet. But B.J. is unable to strip this mod off enemy weapons.
Wolfenstein: The Freedom Chronicles[]
In The Freedom Chronicles, it's the second weapon Gunslinger Joe collects in Volume 1 that can be found in a arsenal before the Commander section. The assault rifle can be upgraded with Armor Piercing in Volume 2 in the diner. Jessica Valiant can collect the weapon from fallen soldiers or from weapons lying around the volumes. Gerald Wilkins has the weapon half-way upgraded (Armor Piercing and Jungle Magazine) and collects the marksman scope in Volume 1.
Wolfenstein: Youngblood[]
In Wolfenstein: Youngblood, the player can choose to start with the Sturmgewehr with the Nadel Magnifying Scope or choose the Kugelgewehr with the Tempo drum magazine upgrade. If the player chooses the Kugelgewehr, they will have to collect the weapon from crates, or from fallen soldiers.
The Sturmgeweher is the second most used weapon by Nazi soldiers in Youngblood, as it is used by the standard Soldaten, the veteran Sichtsoldaten (Marksmen), and the elite Jägers (Hunters), making ammo resupply relatively easy in the early part of the game.
Like The New Colossus, the Sichtsoldaten will have the Nadel Magnifying Scope attached to their Sturmgeweher, they are noticeable by a red laser sight coming off the optical visor attached to their helmet
Strategy[]
The New Colossus[]
- Armor piercing is usually the best first upgrade, as it makes the StG 61 quite effective against better armored troops and also makes them quite deadly against Supersoldaten and Übersoldaten. This is especially important as Sturmgewehr has a fairly small mag size of 30, and its ammunition, though plentiful, can be depleted on heavily armored troops without the said upgrade.
- Jungle Magazines are not as good as it sounds, as its effect is taping two magazines together which is swapped more quickly after regular reload. So while it is still beneficial, each magazine still only holds 30 bullets in effect and does not allow Blazkowicz to fire automatically for twice the length (as inefficient as that is)
- Getting the Marksman Scope is not required unless you want to save ammunition and hit targets with better accuracy. For players who are on "I am Death Incarnate" or "Mein Leben", it's essential.
- In addition, having the marksman scope can kill enemies quickly or stagger them (e.g. super soldiers who can be killed with a couple of shots to the head).
- The Marksman Scope Sturmgewehr is useful to take out Zitadelle's from far away after the LaserKraftWerk.
Youngblood[]
- Youngblood has a weapon mastery system for all weapons. The Sturmgewehr will gain a +4% damage per level, with each level requiring 60 enemies kill per level. With a max level cap of 25, it requires 1500 enemy kills to max out its damage buff of +100%.
The New Colossus Upgrades and Perks[]
Weapon Upgrades[]
- Marksman scope: Increases accuracy and damage but changes the weapon's firing mode to semi-auto rather than full-auto.
- Armor piercing: Bullets pierce through armor and thin sheets of metal. This is extremely effective for enemies such as Drones, Ubersoldats, and Super Soldaten
- Jungle magazine: Dual magazines taped together, which decrease reload speed and increase magazine size.
Related Perks[]
- Dual-wield kills: Increased total capacity for carried ammunition with more clips, 1 (non-upgraded) clip per level (Max 5).
- Headshot kills: Increased damage when aiming down the sight, 5% per level (Max 25%).
Youngblood Weapon Set Upgrades and Abilities[]
The default starting stats for the Sturmgewehr are as follows:
- Accuracy: 92.3
- Damage: 21
- Fire Rate: 600
- DPS: 210
- Handling: 312
- Magazine: 20
Weapon Upgrades[]
Description[]

A fully-upgraded Sturmgewehr with all the Nadel Set components
The Nadel (Needle) brand focuses on accuracy. Equipping three Nadel parts will give a bonus to head shot damage with this weapon.
Semi-Auto Receiver[]
- Standard:
- Cost: 350
- Modifier: Penetration: Semi Automatic: Turns the Sturmgwehr to a semi-automatic rifle that can shoot through covers, walls and enemies.
- Accuracy: +
- Fire Rate: - (Semi Automatic)
- DPS: -
- Improved: (Unlocked at Level 25)
- Cost: 660
- Modifier: Penetration: Semi Automatic: Turns the Sturmgwehr to a semi-automatic rifle that can shoot through covers, walls and enemies.
- Accuracy: +
- Damage: +
- Fire Rate: - (Semi Automatic)
- DPS: -
Magnifying Scope[]
- Standard:
- Cost: 330
- Modifier: Telescopic sight for long-distance engagements.
- Accuracy: +
- Improved: (Unlocked at Level 25)
- Cost: 720
- Modifier: Telescopic sight for long-distance engagements.
- Accuracy: +
- Fire Rate: +
- DPS: +
Extended Magazine[]
- Standard:
- Cost: 200
- Magazine: +5 (Total 25)
- Accuracy: +
- Improved: (Unlocked at Level 25)
- Cost: 360
- Magazine: +5 (Total 25)
- Accuracy: +
- Handling: +
Suppressor[]
- Standard:
- Cost: 360
Modifier: Suppress the sound of your shots, making them much harder for enemies to hear.
- Improved: (Unlocked at Level 25)
- Cost: 530
Modifier: Suppress the sound of your shots, making them much harder for enemies to hear.
- Accuracy: +
- Damage: +
- DPS: +
Polymer Stock[]
- Standard:
- Cost: 200
- Accuracy: +
- Improved: (Unlocked at Level 25)
- Cost: 470
- Accuracy: +
- Fire Rate: +
- DPS: +
Description[]

A fully-upgraded Sturmgewehr with all the Tempo Set components
The Tempo brand focuses on fire rate. Equipping three Tempo parts will give a bonus to increase your maximum ammo capacity for this weapon.
Rapid Fire Receiver[]
- Standard:
- Cost: 330
- Fire Rate: +
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 540
- Accuracy: +
- Fire Rate: +
- DPS: +
- Handling: +
X-Ray Scope[]
- Standard:
- Cost: 330
- Modifier: A scope that can detect enemies throught the environment.
- Accuracy: +
- Fire Rate: +
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 720
- Modifier: A scope that can detect enemies throught the environment.
- Accuracy: +
- Fire Rate: +
- DPS: +
- Handling: +
Drum Magazine[]
- Standard:
- Cost: 240
- Magazine: +15 (Total 35)
- Fire Rate: +
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 460
- Magazine: +15 (Total 50)
- Fire Rate: +
- DPS: +
- Handling: +
Compensated Barrel[]
- Standard:
- Cost: 330
- Fire Rate: +
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 500
- Fire Rate: +
- DPS: +
- Handling: +
Lightweight Stock[]
- Standard:
- Cost: 200
- Fire Rate: +
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 470
- Accuracy: +
- Fire Rate: +
- DPS: +
- Handling: +
Description[]

A fully-upgraded Sturmgewehr with all the Stier Set components
The Stier (Bull) brand focuses on Damage. Equipping three Stier parts will give a bonus to all inflicted damage with this weapon.
Heavy Receiver[]
- Standard:
- Cost: 330
- Damage: +
- Fire Rate: -
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 540
- Damage: +
- Fire Rate: -
- DPS: +
Red-Dot and Light[]
- Standard:
- Cost: 310
- Modifier: Red-Dot Sight: Flashlight: Red-Dot sight with an accompanying flashlight that illuminates dark areas
- Accuracy: -
- Damage: +
- Fire Rate: -
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 710
- Accuracy: -
- Damage: +
- Fire Rate: -
- DPS: +
Extended Magazine[]
- Standard:
- Cost: 200
- Magazine: +5 (Total 25)
- Damage: +
- Fire Rate: -
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 360
- Magazine: +5 (Total 25)
- Damage: +
- Fire Rate: -
- DPS: +
Heavy Bull Barrel[]
- Standard:
- Cost: 360
- Damage: +
- Fire Rate: -
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 480
- Damage: +
- Fire Rate: -
- DPS: +
Spring Stock[]
- Standard:
- Cost: 210
- Damage: +
- Fire Rate: -
- DPS: +
- Improved: (Unlocked at Level 25)
- Cost: 480
- Accuracy: +
- Damage: +
- Fire Rate: -
- DPS: +
- Handling: +
Related Abilities Youngblood[]
- Pocket Reload: Switching weapons will always yield a fully loaded magazine, provided you have ammo available.
- Ballistic Ammo Pack: Carry 25% more ballistic ammo.
Youngblood Skins[]
Youngblood has a series of skins for the Sturmgewehr that are able to purchased with in game currency. All skins do not provide any gameplay impact or effect.
- A slick high-tech finish originally made for the Nazi Weltaummarine's Venus Detachment. Around 200,000 rifles got made until the the Venus incident of '61 brought an abrupt end to the German Venus Project.
- Cost: 100 Silver Coins/10 Gold Bars
- A red splinter pattern developed by the Russian resistance in 1917 and has stood the test of time. Red symbolizes the blood of the martyrs in the war against the Nazis, plus it undoubtedly looks badass.
- Cost: 100 Silver Coins/10 Gold Bars
- A stylish finish graded to withstand the rugged environment of the moon. Jut be careful not to spill anything on it, stains are hard to get off.
- Cost: 200 Silver Coins/25 Gold Bars
- Matte black on matte black, for that tactical SWAT-aesthetic. Use this skin to signal to your surroundings that you are done with knocking and from now you will only enter a room if you have kicked its door off the hinges.
- Cost: 200 Silver Coins/25 Gold Bars
- The rough and distinct finish of a weapon that has been buried in a backyard for years only to be dug up and turned against the tyrannical Nazi government.
- Cost: 300 Silver Coins/35 Gold Bars
- Handmade in the resistance's notorious weapon-workshop in Uppsala, Sweden. Made with the finest materials and outmost precision.
- Cost: 1000 Silver Coins
- (DLC) - Matte green over galvanized iron - just like the American armed forces has during the final world war. it has that retro look that will impress grandpa and scare Nazis.
- Originality part of the Pre-order Legacy Pack. Now available for purchase with Gold Bars or for signing up for and opt in to email communications from Bethesda.[2]
- Cost: 50 Gold
- (DLC) - Brushed titanium and steel alloy for lightweight yet strong construction. It looks good on plasma rifles in the 40-watt range, and even better on captured German weapons.
- Part of the Deluxe Edition of Wolfenstein: Youngblood or for purchase with Gold Bars.[3]
- Cost: 50 Gold
- (DLC) - This weapon has been to Hell and back, but still works flawlessly. It does not discriminate between demons or Nazis - rip and tear until it's done.
- Originality a reward for linking a player's Bethesda.net account to their Doom Slayers' Club account.[4]
- Unavailable for purchase.
- (DLC) - A mysterious purple woodland finish to help keep you concealed in the shadows as you lie await for your target. This camouflage is only for the most elite of the killer ninjas.
- Originality a reward for linking a player's Bethesda.net account to their Twitch Prime account.[5]
- Unavailable for purchase.
Gallery[]
Wolfenstein: The New Colossus[]
Wolfenstein: Youngblood[]
Trivia[]
- The Sturmgewehr takes it name from the real world rifle, the Sturmgewehr 44, the literal translation of this weapon name is also where the term "assault rifle" is derived from.
- The Sturmgewehr, like its predecessor the Assault Rile 60, is influenced by a number of real world rifles. The Sturmgewehr's forend and barrel profile are from the previously mentioned StG 44, the lower receiver, magazine, and magazine well are from the FN FAL, and the pistol grip, trigger guard and rear sight are from the SIG SG 550.
- Unlike most real world assault rifles, however, the Sturmgewehr has a handle on the side built into the body. This is based off the MG42's barrel release lever, the operator would pull the handle to swing out a worn gun barrel and place a fresh one. It is likely creative liberty by the devs since there would be no need to change barrels on an assault rifle mid-combat.
- Judging from the size of the ammo and the magazine, it is presiumed the that Sturmgewehr utilizes a Fully powered cartridge, likely a derivative of the 7.92×57mm Mauser.
Melee/Throwing | Hatchet · Knife (Freedom Chronicles only) · Canned goods (Freedom Chronicles only) |
---|---|
Sidearms | Handgun 1960 |
Assault weapons | Maschinenpistole · Sturmgewehr · Schockhammer X · LaserKraftWerk (timeline determinate) |
Explosives | Handgranate · Kampfpistole · Dieselkraftwerk (timeline determinate) |
Heavy weapons | Lasergewehr · Dieselgewehr · Hammergewehr · Ubergewehr |
Other | Da'at Yichud Power Suit · Microwave Emitters · Contraptions |
Melee/Throwing | Hatchet · Knife |
---|---|
Sidearms | Pistole · Maschinenpistole |
Assault weapons | Blitzgewehr · Sturmgewehr · Kugelgewehr · LaserKraftWerk · Elektrokraftwerk |
Explosives | Handgranate · Dieselkraftwerk |
Heavy weapons | Laserhammer · Dieselhammer · Kugelhammer · Uberhammer |
Other | Da'at Yichud Power Suit |
- ↑ The German word Sturm in a military context means assualt as in assaulting a position. Making terms such as "storm rifle" or "storm assault rifle" erroneous.
- ↑ https://bethesda.net/en/article/1d8tnqYUpI8VsLzvJCPZ6k/opt-into-bethesda-emails-and-earn-in-game-items
- ↑ https://store.steampowered.com/app/1056990/Wolfenstein_Youngblood__Deluxe_Edition_Upgrade/
- ↑ https://bethesda.net/en/article/6WVJddC7ZuNqsnx8H4UlDU/get-exclusive-doom-skins-for-wolfenstein-youngblood
- ↑ https://bethesda.net/en/article/1PAu9TcxKKZ8xDZBUplExw/twitch-prime-rewards-wolfenstein-youngblood