Wolfenstein: Cyberpilot is a Wolfenstein VR game. The game is set 20 years after the events of The New Colossus and one week before the event of the Youngblood  Here, the player acts as a combat android created by the Nazis but is reprogrammed to work for the French Resistance by taking control of a variety of different Nazi robots and turning them against their creators. Unlike previous games, Wolfenstein: Cyberpilot was created specifically for the VR platform. The experience is rail-free, allowing the player to enjoy the freedom one would expect of a first-person shooter.
Cyberpilot, a hacked Nazi-built Ubersoldat combat robot awakens in a storage room, where Maria Laurent, the one responsible for hacking him, initiates the calibration process to ensure that the Cyberpilot's cognitive processes are functioning properly. After a successful test, Maria has Cyberpilot pull a nearby lever, which opens the door to the command center of a Nazi resesarch building that had been seemingly deserted. Maria goes on to explain that Cyberpilot is attached to a special chair-like device that prevents him from moving. She has him move the chair to the facility's robot repair bay, where she has her drones bring in a decommissioned Panzerhund robot, and walks him through the hacking process that allows him to control it. After Successfully hacking the Panzerhund, Cyberpilot uses the chair to ascend to the virtual cockpit, which allows him to remotely control the Nazi vehicles that he has hacked. After being trained in using the Panzerhund's various combat functions, Maria has Cyberpilot launch the Panzerhund into Little Berlin, where he is ordered to provide a distraction for a splinter cell resistance group, by killing the nazis patrolling an outpost, thus allowing the group to retrieve classified documents. Upon successfully killing soldiers and destroying other vehicles, the Panzerhund is recalled to the facility. Maria discovers that the classified documents detail research data on an experimental weapon developed at the facility known as Brother 3. Cyberpilot is then tasked with using the chair system to ascend to the lab area of the abandoned facility, where he assembles the aforementioned weapon, with the parts provided, using the schematic on the nearby monitor as reference. upon completing the weapon, he is then tasked with descending to the robot repair bay, where a crippled Drone is brought in remotely by Maria, who then has Cyberpilot hack the drone, only to find the control chip necessary has suffered extensive damage, forcing him to replace the control chip, before Maria can successfully hack the drone. Maria then has Cyberpilot attach the aforementioned experimental weapon to the drone's undercarriage, which is later revealed to be a short range taser gun. Cyberpilot uses the drone, via the cockpit to infiltrate Brother 3, with the help of Jemma, Maria's personal AI which communicates with text only, to find the main office, which contains a terminal that controls the security in the lab above the office itself. Using the drone's hacking arm to bypass the security system, Cyberpilot is able to access the elevator nearby to move to the upper level in the lab, where he uses the drone to gain intel from the terminals to find out how to destroy the energy storage within, that the Nazis use to supply power for their energy weapons and lethal barriers. Discovering that the regulators are in the server room, Cyberpilot moves the drone to the server room, where the drone is discovered accidently. Due to the drone's fragility, he cannot engage directly in combat, instead using the taser gun to destroy enemies off-guard. After the security drones in the server room are silenced, Cyberpilot uses the drone to sabotage the regulator that powers the energy supply in the building, disrupting the Nazi's energy weapon production. To avoid the detonation of the energy supply, Cyberpilot then uses the drone to escape Brother 3. Unexpectedly, the Nazis have secretly disrupted the abandoned facility's primary power supply, causing the cockpit and the chair system to run on emergency power, as well as disrupting Cyberpilot's audio connection with Maria, forcing Jemma to use her only method of communication, texting, to guide Cyberpilot in restoring the power, using fuses to replace the burnt-out ones in the fusebox in the lab., allowing Cyberpilot to trigger the circuit breaker switches in the lab, Command Center, and Robot Repair Bay, restoring the power. Jemma then communicates idly with Cyberpilot, about such topics as "Favorite dolls"(Id est: the figurines found on the command center desk). Maria, having managed to restore her audio connection with Cyberpilot, reveals that the repercussions of the power outage in the building have resulted in the surrounding area around the facility itself losing power as well, before mocking Jemma about her idle "chatter" with Cyberpilot, startling the former, before proceeding to explain that in order to destroy the remaining regulators in Brother 3, a full-frontal assault would be necessary. Thankfully, Maria has acquired a decommissioned, yet heavily damaged Zitadelle combat robot. In the Robot Repair Bay, Cyberpilot uses a crowbar to wedge the shrapnel residue that has damaged the Zitadelle, from its chassis, before hacking the robot itself. Using the virtual cockpit, Cyberpilot uses the Zitadelle to rampage through Victory Boulevard, obliterating Nazi security squads and vehicles with its chaingun and missile launcher. Upon destroying the regulators providing power to Brother 3 itself, the repercussions of which result in the destruction of the facility itself, Maria terminates control of the Zitadelle, while revealing that the "facility" Where Cyberpilot was manipulating the robot vehicles was a portion of Brother 3 the entire time, and that Jemma was the one who devised the idea of destroying Brother 3 from inside the tower itself. She explains that when first she found Cyberpilot, the resistance had deemed him "Useful, but expendable". In light of his actions, Maria reveals that she has grown fond of Cyberpilot, while also calling him a worthy ally, thus deciding to use him for another operation. The Resistance is attempting to storm Brother 3, and Maria activates the hacked drone, allowing Cyberpilot to control it. Maria then tasks him with using the drone to activate the controls that allow maria to switch control between the Zitadelle, the Drone, and the Panzerhund. Cyberpilot uses the drone to hacks the first Cockpit control terminal in the lab area, thus allowing Maria to Switch control from the drone to the Panzerhund, which Cyberpilot uses to progress towards Brother 3 through the canal, only to be blocked by a body of electrified water, forcing Jemma to patch Cyberpilot to the Drone, in order to activate the second Cockpit control terminal. However, the Nazis are attempting to destroy the Virtual Cockpit, in a spitful retaliatory attack, for hacking their robots in the first place, seemingly unaware that the cockpit is bulletproof, preventing their gunfire from damaging it. Upon dispatching the Nazi soldiers, Cyberpilot uses the drone to hack into the second Cockpit control panel, allowing Jemma to patch Cyberpilot to the Zitadelle, which Cyberpilot uses to obliterate the Nazi squads in the streets, while trying to track down the source of the electricity in the water. unfortunately, he would have to storm the outer courtyard of Brother 3, but the access gate keeping the blast door locked is impervious to the Zitadelle's weapons. Jemma patches Cyberpilot over to the Drone, which he uses to enter the Brother 3 underground, weaving through the Nazis patrolling the area, to search for the power supply to the access gate. After bypassing the Nazi checkpoint guarding the generator, Cyberpilot uses the drone's hacking arm to overload the access gate generator, causing it to deactivate, opening the blast door outside, allowing Cyberpilot to use the Zitadelle to storm the courtyard, reaching the balcony where the source of the electricity-a massive battery, could be seen. Using the Zitadelle's missile launcher, Cyberpilot destroys the battery, disabling the electricity, allowing him to progress through the water using the Panzerhund unhindered. Upon reaching the entrance to Brother 3 itself, 3 Zerstorers appear as vanguards to prevent the hacked Panzerhund from reaching the building. However, in the midst of the battle, the Nazi soldiers inside Brother 3 manage to disable the cockpit, damaging Cyberpilot, and preventing it from controlling the vehicles that were at its disposal. The elevator keypad falls apart, causing the chair machine to fall to the Command Center, forcing it to fend for itself. Upon exiting the destroyed chair machine, he finds 2 Uzi Submachine guns, which it dual wields, before hiding behind the desk. As an onslaught of Nazi soldiers storm the command center, Cyberpilot uses the Uzi Submazhine guns to survive. Despite the loss of its hacked vehicles, Cyberpilot manages to kill the Nazis in the control center. Maria then reports that the operation was a resounding success, before commending Cyberpilot on its efforts and asking it to join the resistance, to which Cyberpilot replies with an acknowledging nod.
- Paris, France
- Wolfenstein: Cyberpilot is the first game since Beyond Castle Wolfenstein to not have boss battles of any kind.
- Wolfenstein: Cyberpilot is the first game ever in the history of the entire Wolfenstein franchise to not have William Joseph B.J. Blazkowicz as the main protagonist.